A card to tame them and chain them in the dark.
The story behind the story mode of Yu-Gi-Oh! GX Tag Force it will probably never win any literature awards, but it is still useful as a perfect pretext to give a rough structure to the game. The events tell of the protagonist's first day of academy (an absolutely anonymous student, outside the cast of the protagonists of the series), assigned to the dormitory of the Slifer Rossi given the poor score obtained in the entrance test, the boy however - as in the most classic film American adolescent - he has potential and will prove it on the pitch by beating his classmates one after another. The story mode is structured in days (with a lot of lesson times and everything else), at the beginning of the game the school principal will briefly illustrate what the obligations of the new student will be and what the aims of the academy, suggesting to convey everyone their efforts towards the great end-of-year tournament that will serve to establish who is the true and undisputed king of duels. After the brief meeting with the highest office of the academy, the protagonist will be given the opportunity to wander inside the island where the school resides: the movement will not be free, however, the island will be represented in all its extension and various reachable destinations will be signaled through a series of dots (and any icons representing the key characters, if present in that area). Once you have established your destination, you will find yourself exploring a small three-dimensional area where you can interact with the people present, mainly talking or challenging the students to a duel. In some particular areas of the island you can also buy decks of cards (in the same way as if you went to the newsstand) to be discarded in the hope of finding the perfect and definitive weapon. Every day at the stroke of 8:30 the player will be transported to the classroom to follow an important lesson on everything that revolves around the world of Dual Monster cards, the lesson will work like a prolonged tutorial: given the vastness of the use of the cards it is useful for the player to thoroughly learn all the possibilities that these can offer if he wants to emerge victorious from the various duels that will be proposed to him. At the end of the lesson the student will be free to return to roam non-stop around the island, talking to as many people as possible in such a way as to find a feeling with some people, a feeling that will be absolutely necessary in which the Tag Battle sessions will be proposed. , that is to say of combat in pairs 2Vs. 2. Conversations, to tell the truth, do not shine with their own light and are probably one of the least treated aspects of the game, there will be two types of typical behaviors: the first is that of the key characters, figures present in the TV series such as Jaden, Chazz or Syrus, to whom you will have the opportunity to ask something about four fixed topics (hobbies, academia, duels and rumors) and which will lead to skimpy answers that will exemplify in a few words the satisfaction of the question; the second type of conversation is instead that with the secondary characters, absolutely accessory students who will limit themselves to guttural pseudo-sounds in response to the questions. Yu-Gi-Oh! GX Tag Force has very little to offer: a battle mode (which is none other than the story mode stripped of everything except the fights), a wireless multiplayer that will require two players with as many cartridges and finally the possibility of accessing the game's website to download content exclusive (special cards).
Elemental Hero Bubbleman I Choose You!
The real backbone of the whole game is obviously represented by the duel phase, which can be faced both in 1vs1 and 2vs2 battles in tag mode. The duel is absolutely not bound to particular events of the game: due to the way the adventure is structured, thanks to the fact that the internal clock freezes while fighting, a player could also take over the psp and continue to duel with all the players. students at your fingertips almost without letting a day go by. In reality, given the complexity of using the Dual Monster, it will be preferable to follow the lesson / tuturial program to understand how to move between the cards of your deck. And speaking of the latter, the main subdivision of the cards is according to their function: magic cards, monster cards and trap cards, as well as being differentiated by color, underline their diversity also in the way (and when) in which they can be used in battle. The duel field will be represented by a grid of 2x5 rectangles (per player), in which the first row can be occupied by the monster cards in attack or defense position (it is essential for this purpose to understand the function of each card, to establish the positioning. A convenient text box will however explain the different card effects in detail), while the second will be dedicated to the support of the cards in the first row or to the simple positioning of trap cards covered and activated during the opponent's turn. Although at first glance the Dual Monster may seem more complex than the rules of any live role-playing game, the comfortable graphic interface combined with a wise choice of cards can be the perfect viaticum to have fun during duels. Given the amount of cards in the game, the composition of the deck will be of absolute importance: although the deck can reach up to 80 cards, it will be preferable to choose a number that is close to 40, calibrating it to perfection between monster cards of each level ( the higher levels will be usable only by "sacrificing" cards from low levels), quite versatile trap cards and especially magic cards capable of getting the player out of any hindrance. Also in this case Konami has been able to manage the deck management system in a more than excellent way, allowing you to arrange the cards according to certain parameters such as type, power, etc. so as not to waste hours the player in the pursuit of the perfect deck. For the avoidance of doubt, however, it must be said that creating a good deck will be a job that will take up a lot of playing time and will require a good knowledge of the cards. The duel will put the two (or four) players against each other, each with 8000 life points that once reached 0 will decree their defeat.
Elemental Hero Bubbleman I Choose You!
Graphically Yu-Gi-Oh! GX Tag Force it does not impress but finds its most suitable shape in the superdeformed dimension. The settings are colorful and studied as if they were a gigantic work of pixel art, the characters are represented with a small body (the only differences between students are represented by the color of the uniform) and the big head, useful to identify them in a single shot. eye identity. Completely opposite are the terrible cel-shaded animations of the characters during the duels, a graphic choice for which there are no plausible reasons. On the other hand, the whole sound sector is bad, not so much for the quality of the musical motifs present in the game as for the excessive monotony and repetitiveness of the songs that too often bore due to the length of the meetings.
Yu-Gi-Oh! GX Tag Force It can't be called a bad game, but it is actually a good starting point. If Konami were able to expand the gaming experience outside of story mode, if it could support it with a solid story (perhaps in collaboration with the author of the comic / cartoon, who knows ...) and above all if it perfected the structure of the duels, then all fans of the series could be faced with a forced purchase. However, given the particular nature of the game, relegated mainly to lovers of the series and in the second instant to PSP owners, the game is probably worth the candle only for super fans.
- Definitely long-lived.
- Many cards present, infinite deck customization.
- Completely in Spanish.
- In addition to the duels there is little meat on the fire.
- In the long run it can get tired and monotonous.
If the task of making an appreciated cartoon about a card game is complex, that of making a video game based on a cartoon about a card game is probably even more so. Yu-Gi-Oh, this is the name of the cartoon (and manga) born from the mind of Kazuki Takahashi, tells of a group of kids who fight to the sound of cards in a game called "Dual Monster". During the episodes the stakes are raised more and more for the protagonists, pushed to use the Dual Monster cards in their variant called "Game of Shadows" in which their own life is in danger. The series has had in Japan, America and more recently in Europe a huge success among the boys who, decks of cards in hand, have begun to play this game which is based on the concept that governs the "rock, paper. and scissors "of the oriental tradition. Konami, however, did not let itself be intimidated by the alleged complexity of the game and decided that the PSP was the perfect console to contain all 2.400 cards existing in the spin-off of the series: Yu-Gi-Oh! GX Tag Force.