Victory is won one meter at a time

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Aina Martin
Author and references

Men of War: Assault Squad 2 is the direct sequel to the most successful expansion of Men of War and offers us some new features while keeping the formula of the series intact. The most obvious change, we have already said in the preview, concerns the graphics while the gameplay remains linked to the advancement of cover in cover in search of key positions to be conquered and points to be obtained. The points earned can then be spent on additional units such as heavy tanks which can allow us to penetrate enemy lines faster and are the key to getting by in both single player and multiplayer modes. In all this, micromanagement plays a fundamental role, which includes the use of means such as cover for infantry, the positioning of units with the relative direction of guard, the management of ammunition and good timing in relation to the almost never frenetic dynamics of a title that prefers tactics to time trial.

The formula, in essence, is the classic one of Men of War and in this Assault Squad 2 there is the possibility, characteristic of the series, to directly control one of our soldiers. This is an interesting mode that determines the loss of part of the overview, which is problematic in multiplayer, but which allows you to maximize the use of heavy units and allows you to directly hit snipers and other particularly threatening enemy units. The campaign offers many of these situations and is quite full of peculiar events even if many of the 40 missions are played in re-editions of maps already seen in the series. In all this we must then take into account that the multiplayer is resolved almost exclusively around a single mechanic, since the main modes are focused on the conquest of the aforementioned nodes through which you get the resources necessary to strengthen your army. But we still have to testify that the formula works well in combination with the complex game of covers and that is enough to give the title that specificity necessary to stand out in the large panorama of real-time strategy. Even in sixteen-player multiplayer games, set in new specially created maps, it is not difficult to see more or less sustained stalls over time and the Battlefront mode further enhances this peculiarity of Men of War giving us intense, long and full of opportunities to make conflicts. be worth. If the opponent knows what he is doing and has positioned the troops correctly, it is almost impossible to rush into reckless rushes and this factor is important to leave the players the necessary space to devote themselves carefully to the micromanagement dimension of the title.

Are the news in Men of War: Assault Squad 2 enough to justify the purchase?

Looking for novelty

With over two hundred units, forty missions and several multiplayer scenarios, Men of War: Assault Squad 2 is more than satisfactory from a quantitative point of view. Much of the uncertainties related to the early access version have disappeared and between reflections, textures, increased destructibility and density of detail, the graphics have improved not in a revolutionary way but in a net way. The more advanced lighting gives a whole other meaning to the darkness of the night and the obvious improvements related to the damage of the vehicles add realism to the clashes that include the vehicles. We are not talking about a technological marvel and the models of the soldiers still leave something to be desired but the step forward is clearly visible and there is no lack of elements of absolute value as in the case of ponds. Too bad that, although Assault Squad 2 is extremely rich in content and rather pleasant to look at, the recycled material represents a good chunk of the offer and the lack of important news is felt.

A small evolution related to multiplayer is not enough and the technical improvements are valid but certainly cannot quell the growing desire for a true sequel. In all this we must also highlight that the direct control mode is still incomplete and full of edges. Poor camera handling and woody, inaccurate movement are clear signs of how the game engine is meant for something else and needs a little revolution to finally be able to sustain what could be a notable strength. In addition, stealth missions that enhance direct control have decreased, allowing you to explore the map with greater caution, without highlighting the problems of a useful but still crude option. The improvements are instead marked if we take into consideration the usability factor. The title enjoys full Steam support and this facilitates, thanks to Steamworks, the sharing of content created or modified with the more than valid and rather intuitive editor. Furthermore the Valve infrastructure greatly facilitates the search for multiplayer games and, as icing on the cake, we find a significantly improved interface. The HUD is in fact more intuitive and includes more precise indicators to identify our teams as well as offering us a command, quite useful in the most heated clashes, to highlight which faction they are the fallen from. To all this we must then add full support for multi-core CPUs and the addition, not essential but welcome, of camouflage skins that make the units more consistent with the geographical and seasonal context of the maps.

PC System Requirements

Test Setup

  • OS: Windows 7
  • CPU: Intel Core i5 4440
  • RAM: 16 GB
  • Video card: GeForce GTX 770

Minimum requirements

  • OS: Windows Vista / 7/8
  • CPU: single-core 4.0 GHz, dual-core 2.0 GHz
  • RAM: 2 GB
  • Video card: DirectX 10/11
  • Disk space: 6 GB


Digital Delivery: Steam Prezzo: 29,99€


Readers (20)


Your vote

Men of War: Assault Squad 2 contains all the evolution of the series, includes new very large environments that enhance the excellent multiplayer dimension and proposes old ones, placing themselves as a valid purchase for newbies. But the evident recycling of numerous maps also represents a big flaw and it is impossible to postpone in the face of the lack of salient news. Furthermore, the technical improvements, while welcome, are not sufficient to fill the need for an effective evolution, a leap now necessary that could finally make sense of the possibility of directly controlling one of our soldiers.


  • Content in quantity
  • Obvious technological improvements
  • Improved usability
  • Salient news is missing
  • Numerous recycled maps
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