Tiger Shot! - Captain Tsubasa: Dream Team review

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Aina Martin
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Captain Tsubasa is one of the anime that made the history of Spanish schedules, raising an entire generation of young football fans. Taken from the manga by Yoichi Takahashi, the cartoon has been subjected here to an adaptation that has changed all the names of the characters, fortunately leaving the rest intact. Tsubasa Oozora was then transformed into Oliver Hutton, the infallible goalkeeper Genzo Wakabayashi became Benji Price and their fearsome rival, Kojiro Hyuga, was renamed Mark Lenders. Understandable choices on a commercial level, but which can only create some difficulties for those who want to try their hand at Captain Tsubasa: Dream Team, the new mobile game developed by Klab and based precisely on the manga published in Japan starting from 1981.

The game has in fact landed on the App Store and Google Play with a localization in Spanish as regards the texts, but the names of the characters have remained the Japanese ones and it will therefore not be easy to identify all the figures that appear during the single player campaign, inspired by the original story. Anyway, the elements that determined the success of the series are all present, with an extreme spectacularization of what happens inside the football field: the same interpretation that Inazuma Eleven has made its own and has been able to develop in the best way. Once the application is launched, it is possible to try your hand at History, Series or Online Matches, although the last two modes are unlocked only after reaching the third and seventh level of experience respectively. There is also an achievement system that rewards the completion of a wide range of actions, as well as freemium elements, represented by the presence of an energy indicator that is consumed with matches, virtual and real currencies, as well as the need to unlock the players for their team through a random draw process.

Two champions

The concept behind Captain Tsubasa: Dream Team is that of the team to be built from scratch, gradually unlocking new players to be included in the various roles and enhancing them using the objects that are obtained with each victory. All regardless of the narrative implications: although the story tells a certain situation with its cutscenes, for example the clash between Nankatsu and Toho, once on the pitch we will have to face the matches with the team we are building. This is all the more true from the point of view of the Series mode, a sort of asynchronous multiplayer in which we will have to deal with the teams created by other users to climb the global ranking, and in Online Matches.

But how exactly do matches work? Unfortunately, these are managerial-style simulations, very far from the direct and spectacular action of the aforementioned Inazuma Eleven: there is a view of the playing field with the various "pawns" that move inside it almost automatically, even if it is possible to act on the strategy and the pressure to emphasize certain approaches. Once two or more players come into contact, a screen appears asking us how we want to proceed depending on whether it is a defensive or an offensive action. At that point the footballer involved makes the difference: superstars have special moves (see Kojiro Hyuga's "tiger shot", but the list is quite long), so they can spend some energy to execute them and practically proceed to sure shot; otherwise it is possible to select options accompanied by skill values ​​that determine their success.

It goes without saying that in the presence of an opponent substantially stronger than us there will be no story: he will win the tackles, intercept the shots and eventually (in the case of a goalkeeper) will parry them. This type of gameplay can be exciting for Holly & Benji fans determined to build their dream team with a set of iconic characters to upgrade, but it soon turns out to be reductive and repetitive, as well as excessively biased towards pure and simple statistics. In any case, the game performs its task very well of faithfully rendering the manga's aesthetics, its most spectacular sequences and the storylines that we know well even in Spain: elements that could be enough for an enthusiast and advance. It's just a pity that the soundtrack lacks the musical theme we are all very fond of.


Tested version iPhone (1.5.3) Digital Delivery App Store, Google Play Price Free Resources4Gaming.com


Readers (11)


Your vote

Captain Tsubasa: Dream Team offers an experience very close to Yoichi Takahashi's manga, made up of special techniques, very powerful shots and nets that break every two by three. A real boon for the many Spanish fans of the cartoon, who will certainly have fun building their own team by gradually unlocking new, iconic characters and progressing through history, events, championships and online challenges. Beyond a not very friendly freemium setting, especially after a few hours, the problems of the game lie in the excessive repetitiveness of the gameplay and in a strategic approach a little too limited.


  • Very faithful to the manga
  • Rather rich structure
  • Some truly spectacular situations
  • Very repetitive gameplay
  • Limited strategic approach
  • After a while the freemium mechanisms are felt
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