The Last of Us Part 2: Neil Druckmann talks about crunch and other aspects

    The Last of Us Part 2: Neil Druckmann talks about crunch and other aspects

    During the LeGiT podcast edited by the voice actor and actor Troy Baker, N discussed interesting aspects of The Last of Us Part 2 and its development. In particular, in the last part of the video, the discussion moved to the theme of crunch, of which the director spoke sincerely. Druckmann understands the development studio's reputation for crunch, and has criticized himself as having "failed" to manage the right work-life balance for his team. However, he also states that often situations of this type do not come directly from the manager's will, but rather from the passion of the developers themselves.



    This is the case, for example, of the various accessibility settings for which The Last of Us Part 2 was praised. In fact, these are features that the team has insisted a lot on, and Druckmann admits that they were actually right considering the way in which the game can be enjoyed by so many different people. The podcast also talked about the longevity of the title, with the director saying that it was Naughty Dog's intention to make the adventure so long. You can find the video at the head of the news. At this link you can instead take a look at our review of the work.



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