Super Seducer 3 - Review, make erotic dreams come true in a few steps

Super Seducer 3 - Review, make erotic dreams come true in a few steps

Super Seducer is one of those video games that since its publication has made a lot of talk about itself in various aspects, both internal and, of course, external to the title itself. The general interest, going beyond all the individual and subjective implications of the case, originated precisely around the intentions of this project and way where its realization took place. Richard la Ruina he launched into all this by dispensing advice and soon entering the daily imagination of many people with a job that, flying over the various found and style general, certainly has hit the mark with its "goals". Certainly there would be a one-hour discussion about the way in which these advice have been dispensed over time, also because the thing has gone on, also accomplices answers of the public. It was just there lightness and strangeness of some choices, however, to make this series enter the memory of those who have heard of it. With this Super Seducer 3 the situation it does not change a lot from the past, trying to expand and also offering new ideas, while fully maintaining the previous spirit, now also drawn from a more evident awareness of the fame obtained in recent years.



The idea behind Super Seducer 3 is always there itself, it is an experience that wants to set goals pedagogical, he wants to try to teach those who approach you how to approach girls, how to talk to them and, basically, how to take them to bed. It is a real one seduction manual which will throw you into multiple choice dialogue situations where you will have to "hook up" in relation to both the context where you are, both at person that you have in front of you, both on the basis of the relationship you have with this person. The structure hardly changes from the past, with a video game always built in FMV (therefore scenes at the center of which we find about always Richard and other actors and extras), with a number of choices that can lead to more developments.


Le exhibition methodologies of this Super Seducer 3 remain the basis of an experience alternating extremely moments light, at times too series, in which it is always good to keep in mind that what is explained could DON'T reflect the specificity of the human being, even in a schematization at times limiting.

Super Seducer 3 - Review, make erotic dreams come true in a few steps

Will you be a seducer in this new chapter?

Super Seducer 3 develops its potential in two ways: with a series of situations in which the player will have to, through the dialogue choices available, interact with the opposite sex, and through i advice that will gradually be imparted by the good Richard based on these choices. The dynamics of the advice (also given here by a detached room and omniscient in which the various shots will focus on the representation of a sort of bored "harem") is something that returns in each chapter, and is obviously central to the intent that this game aims from the very beginning. Each choice does not only mean a step forward in the approach, but also a new "pearl of wisdom" from Richard, which will be bestowed both if the move is right and if it is wrong. These tips place themselves above everything, even the action of the title itself, cutting each specific moment through it pseudo-pedagogical style of its advocate, and coming to frame not only the choices of seduction, but also those of dialogue, thus also touching other sensitive dimensions of relationship with the next.

As written above, Super Seducer 3 is all about actionable choices in game. These, in addition to the various suggestions, can lead to crazy developments e cringe, with deliberately strange and excessive scenes that, at least in some situations, manage to snatch a smile. Being a game about "chances", we will have at our disposal more final to unlock, and you can do it both through your own personal experience, and by following Richard's suggestions step by step, always ready to clarify his point of view on the matter.


The title is therefore divided into several sections. The first is Episode story, in which we will have various chapters self-contained, built around different situations, with different approaches, all however linked to the same unique sexual goal. We could try to pick up at the gym, in a supermarket, do threesomes, get into someone else's shoes ... Each of these will not be available immediately, with the the obligation to face them all step by step to be able to experience the game in its entirety. At the end of each level, your skill will be marked with a vote and a precise label. Then follow the Book of advice, where they come collected, gradually, all the advice that is received during the various experiences, to then be able to them freely and directly consult, And EXTRAS (here you will find some little extras, such as the promos of the previous chapters, or in other languages, or the deleted scenes, or the best endings reachable in every situation)

Super Seducer 3 - Review, make erotic dreams come true in a few steps

One aspect that remains curious in this Super Seducer 3 is his replayability. At the end of each level a sort of will appear on the screen, in an extremely schematic way diagram of all choices possible at that specific level, and all possible avenues that could have been taken. This remains one of the elements that, especially at the beginning, can destabilize a minimum, intriguing a continue not only for themselves, but also to see where the game manages to go, even in the event that every single dialogue is wrong.

Super Seducer 3 and its shots

Lo style of Super Seducer 3 remains the same same identical as before. These are scenes where the camera always focuses on curve and on sexy details of the girl in question and the extras, with zoom and American fields extremely focused and rather repetitive, even cloying after a while. The way all of this is shot remains rather patchy, especially when you begin to notice the way camera movements and images are constructed, the repetitiveness of the assembly, the strange angles shooting, the sets at times remains and quite aseptic, the various blatant advertisements, the crooked static nature of the camera, and above all the style of the acting rather forced and at times curiously surreal. Of course, we have Richard and her to make up for it lightness with which he holds everything up, understanding that most of the time the way some sequences are done is deliberately particular.


This Super Seducer 3 remains, therefore, a detailed experiment from intentions easily readable, even in their being not shareable, and maybe NUMBERS for a specific audience. All designed by a style that jokes continuously with deliberate exaggerations and extremely conscious choices of theirs message, a message that over the years has become a real one trademark, a thin filament through which this video game communicates, directly or indirectly, with his community of fans without taking himself too seriously.

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