Sony Worldwide Studios - Here are all of Sony's First Party Studios

Sony Worldwide Studios - Here are all of Sony's First Party Studios

With a career that began in 1994 thanks to PlayStation 1, Sony is now an integral part of videogame without any shadow of a doubt. On the contrary, we are talking about the currently most successful company in the world of consoles, as all its other divisions are heavily dependent on success. Sony Interactive Entertainment. To guarantee this notoriety, however, there are not only the millions of PlayStation sold, but also the hundreds of exclusive exclusive products produced in recent years thanks to Sony Worldwide Studios.



More properly defined SIE Worldwide Studios (Sony Interactive Entertainment Worldwide Studios), we are talking about all the software houses that for one reason or another have been acquired by Sony, and consequently operate under the wing of the latter, guaranteeing its constant presence as a forager and publisher. Despite Xbox has been very attentive in recent years to the advertising of Xbox Game Studios, Sony has always focused much more on upcoming titles than on the authors behind them.

However, these studies guarantee the success of the Kyoto house, which has always strongly based its policies on the release of games exclusively for its platforms. Today we wanted to bring together all Sony Worldwide Studios to briefly describe the history that brought them into this great family, obviously mentioning their most successful works… read on to find out more!

Polyphony Digital

Sony Worldwide Studios - Here are all of Sony's First Party Studios

Polyphony Digital was born in 1998 under the name Polys Entertainment based in Tokyo. After developing two minor projects, he faces the brand of Gran Turismo with the first chapter of the series, enjoying enormous success. We are talking about a title released on PlayStation 1, as this software house was born directly under the wing of Sony Worldwide Studios. Over the years she has always been concerned about her Gran Turismo brand, now known globally.



Polyphony Digital has a publication cadence of approximately 3 or 4 years and the latest Gran Turismo Sport was released in the now distant 2017. It is therefore not difficult to think that the software house is working on a next chapter for this IP, the which could come out on PlayStation 5.

Guerrilla Games

Sony Worldwide Studios - Here are all of Sony's First Party StudiosGuerrilla Games was born in 2000 under the name of Lost boys based in Amsterdam, from the union of three small studios. In 2003 it was acquired by Media Republic and renamed with its current name. Joins Sony Worldwide Studios in the same year. The software house has been involved in the series of Killzone, until in 2017 he churned out his open world masterpiece Horizon Zero Dawn, which took it to a new level.

Guerrilla Games also took care of the development of the Tenth Engine, used for creating Death stranding. Currently the company is very likely to work on Horizon Zero Dawn 2, as he confirmed that he would start developing the latter if the first chapter was successful.

Media Molecule

Sony Worldwide Studios - Here are all of Sony's First Party StudiosMedia Molecule was born in 2006 with headquarters in Guildford, and published the exclusive Playstation 2008 in 3 Little Big Planet. He joined Sony Worldwide Studios in 2010, and continues to develop his IP and then move on to Tearaway on PS Vita. After releasing in 2015 the remastered for PS4 called Tearaway Unfolded start working on Dreams, a title that allows users to create real playful experiences, a production still widely played in its Early Acess phase.



London Studio

Sony Worldwide Studios - Here are all of Sony's First Party Studios

London Studio was founded in 2002 as a member of the Sony Worldwide Studio based in London, and is currently the largest Sony software house. Its creation occurred through the merger of the Camden Studio (Wipeout) he was born in Team Soho (The Gateway). London Studio has worked over the years on the IP of SingStar and at the recent B & Truth for PlayStation VR, as well as the particular graphic adventure Erica. This developer's current plans are not currently known, although they may soon be revealed.

Manchester Studio

Sony Worldwide Studios - Here are all of Sony's First Party Studios

Manchester Studio was founded in 2015 with headquarters in Manchester and has been involved up to now "only" with PlayStation VR and software support for the latter. It is unclear what Manchester Studio is currently developing, although it could very well be a new headset model coming for the next generation.

Japan Studio Sony Worldwide Studios - Here are all of Sony's First Party Studios

I Japan Studio were born as members of Sony Worldwide Studio in 1993, based in Tokyo. Let's talk about the authors of PlayStation exclusive works such as crack ed Everybody's Golf VR. This group includes three Sony studios that are anything but secondary.

  • Siren: author of the IP of Siren e Gravity Rush.
  • Asobi Team: author of The Playroom and Astro Bot Rescue Mission.
  • ICO team: development studio led by Smoking Ueda and author of ICO, Shadow of the Colossus (and remake), and The Last Guardian.

Insomniac Games

Sony Worldwide Studios - Here are all of Sony's First Party StudiosInsomniac Games was born in 1994 with headquarters in Burbank, and over the years has been involved in the sagas of Spyro e Ratchet & Clank. In 2014 it develops the Microsoft exclusive Sunset Overdrive and in 2018 he returns to the parts of Sony with Marvel's Spiderman. In August of last year, Insomniac Games joined Sony Worldwide Studio, and it is clear that this talented software house was disputed between Xbox and PlayStation. The latter managed to win the little big battle that inflamed social media, ending up grabbing it. It is not clear nowadays what Insomniac Games is working on even if the rumors would prevail towards a sequel to Marvel's Spiderman.



N

Sony Worldwide Studios - Here are all of Sony's First Party StudiosN was born in 1984 by two independent developers under the name of Hours Software. After several minor projects he faces a Crash Bandicoot then joining the Sony Worldwide Studio moving to Santa Monica. Unfortunately he could no longer work on this IP as he did not hold the rights, which over the years ended up in the hands of Universal Pictures. He then developed the highly acclaimed saga of Jak & Dexter, to then look out over the PlayStation 3 project Uncharted.

After developing the first in 2013 The Last of Us, this software house has confirmed to the world that it is one of the most talented in circulation, and the sequel The Last of Us: Part 2 is one of the most anticipated games of 2020.

Bend StudioSony Worldwide Studios - Here are all of Sony's First Party Studios

Bend Studio was born in 1993 with headquarters in Oregon and having developed Bubsy 3D and the first chapter of its IP Siphon Philter joins Sony Worldwide Studios. He continues his project with 5 episodes and then lands on the territory of PS Vita with two chapters of Uncharted, and then devote himself to the recent Days Gone. The title has broken the criticism in half as Bend Studio has brought a quality product to the market but not perfect: we hope that the software house can do better with the second chapter!

Santa Monica StudioSony Worldwide Studios - Here are all of Sony's First Party Studios

Santa Monica Studio was founded as a member of Sony Worldwide Studios in 1999 based in Los Angeles, to the detriment of the name. Quickly became known for the series of God of War in 2005 and covered the latter until the 2018 reboot for PS4, which won the Game of the Year 2018. Currently Santa Monica Studio is very likely busy developing the God of War sequel, which should arrive accordingly over the next generation.

sucker Punch

Sony Worldwide Studios - Here are all of Sony's First Party Studios

sucker Punch was founded in 1997 as an independent company, based in Bellevue. It initially deals with the IP of Sly Cooper and later the series of Infamous. After the release of the second chapter he joined Sony Worldwide Studios. With the release of Infamous: Second Son, Sucker Punch disappears from the spotlight and then returns after a few years with the announcement of Ghost of Tsushima, a mysterious title that we will probably see by the end of 2020.

San Diego Studio

Sony Worldwide Studios - Here are all of Sony's First Party Studios

San Diego Studio was founded by Sony in 2001 as a member of San Diego-based Sony Worldwide Studios. Over the years she has worked on various minor projects, but continues to develop the series of MLB, little known. In 2017 he finalized the development of the very special arena shooter Drawn to Death and the title VR StarBlood Arena. He is currently working on MLB The Show 20 and there are no rumors regarding further projects.

Pixelopus

Sony Worldwide Studios - Here are all of Sony's First Party StudiosPixelopus was born in 2014 already as a member of Sony Worldwide Studios based in San Mateo and deals with the development of the controversial Entwined. In 2019 he published Concrete Genie, a highly anticipated title that was not, however, best received by critics. Currently, the studio plans are not public, although it may also be working on a PlayStation 5 project.

San Mateo Studio Sony Worldwide Studios - Here are all of Sony's First Party Studios

San Mateo Studio was founded in 1998 with headquarters in San Mateo as a support studio for the other Sony Worldwide Studios. He has worked on many Sony triple A exclusives such as the sagas of Siphon Filter, Jak & Dexter, Resistance ed Uncharted, as well as individual titles such as Farpoint VR e Marvel's Spiderman. It is not currently known what he is working on, but it is quite clear that the latter is favoring an upcoming project for the next generation.

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