Resident Evil 7 - Guide to completing all the puzzles in the game

Resident Evil 7 - Guide to completing all the puzzles in the game

With Resident Evil 7 Capcom wanted, in a certain way, to move theidentity of his famous video game series a little further on, towards other shores that inevitably led the community of fans to various threads about. The choice to reinterpret not only the elements in a different way symbolic typically belonging to plots of these games, but also its features centrally structural, they divided the audience in two, but still managed to get one positive response quite high. This seventh chapter, however, although moving in a different way than its predecessors, has tried to keep intact some historical traditions, first of all that of the so-called "enigmas".



- puzzles have always been one of the elements stations of Resident Evil and with Resident Evil 7 they do not affect their own by an inch meaning, even from a sentimental point of view. Once dragged into the vicissitudes of the Baker, in addition to the general fear of their own safety, you will have to try to move in the structures that make up their "everyday life", structures that are complicated from the very first steps within them. Here you will have to start thinking not only about your survival, but also about the various puzzles that will come your way, puzzles that can be solved through reasoning and above all the discovery of some specific objects, including keys and heads, all for use in specific contexts. This guide, therefore, it aims to ease the general tension to a minimum, explaining step by step how to solve and unlock each puzzle in the game.


Before leaving you to guide, we remind you that in the following text you could read some major or minor spoilers related to Resident Evil 7, regarding various playful sections and different details on the story created by Capcom. We therefore advise you to proceed with caution before completing the game's campaign in its entirety.


Resident Evil 7 living room projector conundrum

Il projector present in main house it will prove to be extremely functional when you have to escape fromJack's ax. If you want to avoid its attacks, in fact, you will have to use it. To do this you will first need to find one wooden figurine present in the bathtub on the second floor. To unlock the situation, therefore, all you have to do is place the aforementioned statue on the pedestal on the first floor, calibrating the shadow on the wall with the projector, until the appearance of the silhouette of an eagle. The game is done.

Resident Evil 7 - Guide to completing all the puzzles in the game

Unlock the dog head door, in the main salon

In the main hall of Resident Evil 7 immediately catches the eye port leading to the outside garden. This door will be locked. To open it you will have to get your hands on 3 dog heads almost all of them can be found in the area. There before dog head, the blu, is located on the second floor of the main house, in the playroom, in a book to the left of the bar. To get the Bianca you will have to use the pendulum of the clock in the living room and insert it into the clock of the room where the family is gathered. The latter is achieved by passing one clash plot in the dissection room.


The locked door in the incinerator room 

When you need the key for the dissection room you will have to look for it inside the various chambers that make up the incinerator area. Precisely it is found in the one plus a left. The way to open it is marked on a memo attached to the sink nearby, on which some will be written clues. Open the door of the room using thefootprint bloody hand. Open the room on your far right to unlock the one on the left. The key you are looking for will be placed on the stretcher of this room on the left. Pay close attention to a molded inside, which you can also choose to easily contain, to take care of it later.


The clock puzzle in the master bedroom in Residents Evil 7

Moving to the third floor of the main house, precisely in the bedroom, you will find a detail clock with which you can interact, to the left of the bed. The note on the spot provides clear clues as to what to do. There solution to this conundrum is to place the hands of this watch at 10:15 (time when all the clocks in the main house of Resident Evil 7 are stopped). Once this is done, the bed will move by itself showing the way to a passage secret. It is not an easy place to cross. Don't forget to bring your key card to the test area.


The secret key that leads to the attic from the children's room

There is only one way to get there attic of the house, to get off the ladder that leads there. To make this happen you will have to find a detail button in the children's room. First of all identify the lamp nearby and rotate it until a red button appears (before attempting this route you must already have the snake key), press it and the ladder will descend. Once upstairs you can collect both thetoy ax is the toy rifle.

The shadow projector in the garden

This secret puzzle can be found ingarden area. Behind the weeds to the left of the door leading to the testing area of Lucas, you find a projector hidden, with USEFULL engraved on the wall and one casket Sealed. To solve this puzzle you will have to place thetoy ax (found in the attic) on the pedestal, for later rotate it until its shadow resembles the silhouette of a 7. The prize will give a particular drug, useful for increasing the reload speed.


Resident Evil 7 - Guide to completing all the puzzles in the game

Resident Evil 7's “happy birthday” tape riddle

Once you have found the aforementioned box in attic of the main house the puzzle will begin after his vision. If you can complete everything in 5 minutes You will also get the “Get Out Before Dessert” achievement / trophy. First, find the candle on clown at the entrance to the party room. Moving to the right you will notice a cake birthday and when you try to reach it, a jet of water will blow out the candle you have with you. The goal is to put it on dessert on. One of the first important objects for solving this puzzle is the telescope. This will be available close to the clown where you found the candle. Once collected DON'T you can use it immediately, given the dirt spread over it, but you can take it to the cake room e clean it with the water from before. Once this is done, take yourself out and immediately turn to yours right, to find before your eyes something that looks like one window. Point the telescope at it to notice 3 images distinct: one little girl hanged, a Crow, it's a fetus, write down everything because it is one Password, to be used to unlock the padlock of a box present in the previous room. Once all is done you will get the straw doll. Now that you have the doll with you move to the kitchen to burn it on cookers. By doing so you will get the Finger of the Mannequin, to be used for turn on the candle. With the candle lit, burn the rope of a locked door, near a screen. Inside this you will find yourself surrounded by balloons, among which, near the northernmost wall, it stands out a deflated one. Pick it up to stuff it into a tube leaking near the stove, so as to obtain the goose. Go back to the cake room and look for the valve on the barrel on the right. Then go to the clown and interact with his hand using both the ditto of the manikin is the feather goose, both the valve on his chest. In exchange for all this you will get, on your arm, the word "loser", Password for use with the padlock of the door at the back of the room with the balloons. Behind it you will find one valve more great, important for the tube of water in the cake room. After all this you can finally complete the puzzle by inserting the lit candle in the cake.

(You can do all of this too avoiding to take the valve in the barrel and place it on the clown, then inserting immediately password “loser” in the balloon room lock to get the big valve. Then do everything else as indicated above and this time you will get one reaction different, also because you will see one appear time bomb in the room, launched by Lucas himself angry with you, bomb that you will have to promptly grab and throw into the Wall destroyed to the right of the cake, and then take cover)

The enigma of the paintings in the ship 

In the nave of Resident Evil 7 there is a rather particular conundrum optional to solve, an enigma which, however, could greatly facilitate your exploration, in the event that you dare to move from room to room. Following the vision of the videotape on site, go to the lounge on the second floor of the ship. Inside you will notice 6 paintings, 3 on one wall and 3 on the other, with similarities aesthetics for couple, even if the gray landscape is facing downwards, it is upside down. For solve all you have to do is interact with these paintings spinning them until you find the right direction. The paintings representing the landscape they must be turned towards thehigh, those characterized by the Red e blu they must be put in such a way that the blue is sopra and red under, those Detective stories with a distinct purple spot, on the other hand, should be placed in such a way that this spot is in the upper left corner. Once the paintings have been positioned as mentioned, a metal box will unlock in front of you and you will get three containers of corrosive agent.

add a comment of Resident Evil 7 - Guide to completing all the puzzles in the game
Comment sent successfully! We will review it in the next few hours.

End of content

No more pages to load