Resident Evil 7 - Complete guide to obtaining all weapons

Resident Evil 7 - Complete guide to obtaining all weapons

With Resident Evil 7, Capcom, from the beginning it has detached itself from all the other chapters of the series, moving through some choices fundamentals, especially of gameplay, which have succeeded, even in their own experience, to draw an adventure always on the edge of survival. Survival that has always been an element foundation of these video games (also characterized by research suitable for collecting), and this seventh chapter is no less. When we talk about surviving, of course, we also talk about weaponry, of instruments that allow us to deal with even the most indefinite monstrosities. The importance of having it, even in the most desperate situations, becomes a fundamental one, especially when you are faced with Baker family



While not fundamentally a video game action, Resident Evil 7 has put at the disposal of the bravest a curious arsenal, ready to be found and used if necessary. This guide, therefore, it sets itself the goal of indicate the specific places where it will be possible to find the aforementioned instruments of death, whether you are fools, whether you are intrepid, whether you are warmongering collectors.

Before leaving you to guide, we remind you that in the following text you could read some major or minor spoilers related to Resident Evil 7, regarding various playful sections and different details on the story created by Capcom. We therefore advise you to proceed with caution before completing the game's campaign in its entirety.

Resident Evil 7 guns

M19: This is the very first gun that will actually be yours during Resident Evil 7, of your domain even before that Jack Baker catch you. This, following the plot events, can be found in the trailer present in the garden. Although apparently not working, you just need to use the appropriate one Kit to make it operational again. Its value, subsequently, is no longer linked to the total number of hits available, but to their impact damage, greater.



G17: This gun will enter your adventure following the heinous murder of deputy, by the hand of Jack Baker, inside the garage. Its validity remains in the memories of all those who have taken their first steps in the game world.

MPM: The MPM will be obtainable in the safe room present on the ground floor of the nave (wreck). Speaking of attack potential, it does not stray too far from the offensive possibilities offered by the G17, described above.

Resident Evil 7 - Complete guide to obtaining all weapons

M44 Magnum: No joking with the Magnum, it is in fact a gun that is not too easy to obtain in this Resident Evil 7. You will find it inside the trailer in the garden, but it necessarily needs to 9 ancient coins. A steep price to pay for a rather sophisticated weapon, especially in the context in which it is located. Its elegance, however, is compensated by the offensive inflexibility.

Albert-01: This weapon can be found near the end of the game. Its firepower is extremely low, with magazines of just three bullets, but its own power remains enviably undisputed. (The Albret-01 will be available immediately in trunks of the runs successive to the first)

Resident Evil 7's machine guns and assault weapons

M21: This is a shotgun particularized by a search which will undoubtedly keep you busy for a while. You know the broken rifle found in the room of the nonna? That can be fixed. Once the fbird toy, this will have to be replaced with the broken rifle, which will later be repaired with the appropriate kit. Its reduced magazine will give you a lot to think about, especially in the most daring situations.



M37: In the event that you want to get the M37 you must first have the Scorpio Key and have also found the broken rifle in the grandmother's room, as it will be obtained by unlocking the mechanism of a pedestal, which makes it unattainable by principle. Its power coincides with its precision.


Machine gun: This is related to private events of weft. In nave, after obtaining the videotape it will be found in thecaptain's office. Its offensive possibilities are undoubtedly greater than those of the two weapons previously illustrated, even if its recoil is not your friend.

Resident Evil 7 - Complete guide to obtaining all weapons

Explosive weapons and other tools

Launchers: Getting the Grenade Launcher is not an easy and straightforward undertaking in Resident Evil 7. There is a process to go through that will require both Strong Chemical Fluid, be it Snake Key. It is located at ground floor area of casa main, in one of the various rooms. Its usefulness is evident from the beginning, even if it is not easy to live with the complexity of ammunition.

Flamethrower: To be able to hold it in your hands you will have to face a real crusade divided into several phases. During the plot main, following the first exit from casa reach the garden and consequently the trailer. After answering the phone, move to the old house and turn on the door on the left, towards the door more easily accessible, go north and along a corridor. Continue with a junction to the right and, in a room that appears to house some sort of nest advance on a walkway always to the right and then take, among other things, the first component of the flamethrower. After turning around, returning to the corridor, move to the other door. In the room there will be a projector waiting for you, and outside the second compose of this weapon. There should also be some on site fuel perfect as ammunition.


Bomb: The bombs can be found in the area of nave. These are weapons from long or medium range, to be triggered on choice of the moment.

Melee Weapons

Pocket knife: it is an element fixed in the storyline of Resident Evil 7, obtainable thanks to the deputy, although not too strong from an offensive point of view.

Ax: It will be usable exclusively during a part of the story set in the guest house. 

Circular saw: The circular saw can be obtained ending to twice the whole plot.

Survival knife: It is located at first floor, in wreck of the ship. It is more powerful than the basic knife.

Chainsaw: Usable only during the clash with Jack Baker.

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