Redout: Space Assault, the review

Who I am
Alejandra Rangel
Author and references

La review of Redout: Space Assault: the new title of the Spanish team 34BigThings try to expand the universe created for the futuristic racer Redout, putting us at the helm of a spaceship in a space opera-style campaign between federations, mercenaries and galactic pirates. The year is 2395 and we are close to the planet Mars, in the middle of a colonization work that has proved more complicated than expected due to the inevitable clashes between different factions. The protagonist of the game, Leon Barret, is a pilot in the service of the Poseidon Security Forces and his task is to defend the Earth's orbital stations, eliminating any threat in the context of a story that tries to address the theme of the traditional subdivision. between "good" and "bad" but it does so in a very uninteresting and engaging way, prompting us to skip the dialogues and quickly take action.

Well, it is precisely in the in-game action that Redout: Space Assault surprises, unfortunately not in a positive way. The idea that the game communicated was in fact that of a Galaxy on Fire 3 - Manticore-style shooter, with large freely explorable scenarios and a deep and multifaceted progression system, enriched by a modality multiplayer of which no trace is found.

What the main menu offers, once the application is launched, is instead only a selection of seven chapters (one of which is not yet available), each divided into a variable number of missions rigorosamente single player.

Gameplay and technical realization

The biggest problem with Redout: Space Assault lies in the setting of the gameplay, which works on tracks: it is possible to move the spacecraft at will, but the path remains preset (apart from a few variants) and this substantially impoverishes the experience, however, showing the side to a whole series of drawbacks. For example, it happens that the measurements of a movement are not taken well and the camera makes us crash into an asteroid, or that enemies shoot at us without being able to see the trajectory of the shots due to a change of course: situations that can become frustrating, especially when they give rise to an undeserved game over.

I controls touch appear more reactive than those of the aforementioned Galaxy on Fire 3, but at the same time have an inertia that you have to get used to. The strange thing is that by plugging in a controller Bluetooth this inconvenience is eliminated, giving us much more precise and immediate commands, which also influence the degree of challenge of the experience, often trivializing it. Thanks to the credits earned on the field and the upgrades released at the end of each assignment, in fact, it is child's play to upgrade the spacecraft to the point of not being afraid of comparisons, especially if from a certain point on you opt for the "shotgun" as a weapon principal. The balancing of the upgrades also ends up making the search missiles very ineffective, where improvement is little cared for: on the one hand it is an understandable situation, on the other it further highlights how this aspect of progression could be better regulated.

The technical implementation of Redout: Space Assault is discreet. The risk with space shooters is to propose very poor and visually repetitive scenarios, something that the title of 34BigThings tries to avoid using graphics in cel shading and also trying to differentiate the settings chromatically, which however are not distinguished by personality or richness. The game runs very smoothly on the iPad Pro, which helps to make fighting a pleasant pastime, net of the poor enhancement of the impacts: the implementation of very slight slowdowns could perhaps have increased the sense of satisfaction for each enemy eliminated.

La colonna sonora it changes dynamically according to what happens on the screen, but the quality of the compositions is fluctuating: we liked the more sustained and engaging ones, while the "passing" songs show a general lack of bite.


Tested version iPad Digital Delivery App Store Price Free


Readers (1)


Your vote

Redout: Space Assault is an immediate and enjoyable arcade shooter, but very far from the idea we had made of the new 34BigThings title. Arrived perhaps too early on Apple Arcade, see the total lack of the even advertised multiplayer sector and an incomplete campaign, the game suffers due to the setting on tracks, which excessively trivializes the gameplay and does not find in the basic upgrade system the bite necessary to raise the level of experience.


  • Simple and immediate
  • New weapons and upgrades
  • Smooth and pleasant with the controller
  • The gameplay on rails is uninspiring
  • Insubstantial challenge, thickness not received
  • Technical realization without treble
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