Re-evaluate paganity

We have talked about Crusader Kings II several times now, returning to this extraordinary title several times, even after a few months from its arrival on the market, which took place more than a year ago. The game by Paradox Interactive still enjoys excellent health, thanks to the double support from the modder community and, of course, from the "official" development team, which has continued to churn out new features to add to the (already potentially infinite) basic version of the game. After the expansion The Republic, seen at the beginning of 2013, the time has also come for The Old Gods, a new series of game content with which Paradox hopes to add more hours to the conspicuous total amount of time spent in front of Crusader Kings II. To do so, he decided to go against the grain of The Republic, in the way we are about to see.



Sons of Odin

In the period after the year 1000 that we have had the opportunity to experience so far in Crusader Kings II, Europe certainly was not an example of civilization, but the flourishing of the republics gave good hope for what would later be the release. of populations from the Middle Ages. With The Old Gods, instead, we go back in time by 200 years, landing to be exact at the Anno Domini 867: a particularly turbulent period for the entire continent, but above all for those who found themselves having to deal with populations like those Vikings. A particularly complex geopolitical situation, therefore, which will lead us as a first consequence to remain even more alert towards our neighborhood. Not to mention the religious question: if before there were only Christians and Muslims involved, now the arrival of paganism brings with it a whole series of implications, which will see even more often different territories unite in struggle against a common enemy, under the flag of the same faith.



Re-evaluate paganity

If in The Republic the military component took second place compared to that dedicated to commerce, The Old Gods completely reverses this characteristic of the previous expansion, enticing in all ways the player who controls one of the new populations to become a warmonger. Among the Nordic populations, for example, the king is frowned upon if he remains inactive for too long, also risking developing a penalty applied to Prestige, one of the parameters linked to the figure of our alter-ego in the game and to his relationship. with vassals. The problem is that to enter into conflict the presence of a casus belli is necessary, that is to say a justification that is however easier to obtain now, thanks to the opportunity to start a religious war, invading territories such as the British ones ( far from being united) by exploiting their military power. Staying on the Nordic theme, the local kings may also decide to have the ambition to subjugate a larger area, such as Denmark or Sweden, to their will, thus giving themselves an excuse to invade their neighbors without too many compliments, in what is a practically endless series of riots. Still with regard to the casus belli, there is also the possibility of using the members of one's council to carry out various tasks, including that relating to the ad hoc manufacture of pretexts to claim a specific territory.

PC System Requirements

Test Setup

  • The editorial team uses the ASUS CG8250 Personal Computer
  • Processore Intel Core i7-3770K @ 3.50GHz
  • 16 GB of RAM
  • NVIDIA GeForce GTX680 video card
  • Windows 8 operating system

Minimum requirements

  • Processore Intel Pentium IV 2.4 GHz o AMD 3500+
  • 2 GB RAM
  • NVIDIA GeForce 8800 or ATI Radeon X1900 video card
  • 2 GB of disk space

Looting what a passion

Re-evaluate paganity

After having conquered regions not belonging to their area of ​​origin, as we said, the pagan populations will prove to be little inclined to their management, preferring the possibility of exploiting them in every way, obtaining as much as possible in terms of resources to feed the settlements in the own areas. To do this, Paradox has introduced the raid system, whereby we tell our units to make raids around the region where they are, to bring home the loot we need. Not without the consequences, of course, consisting in the possibility of developing a justified hatred towards us and the birth of independence factions. But not bad, because if it is true that in 867 we find ourselves with a powerful army, as history teaches us, over time the harvest will prove essential to resist the growing attack by Christians against the pagan populations, destined to to disappear. Beyond the novelties of The Old Gods closely linked to the latter, such as the possibility of taking concubines and making human sacrifices, the expansion also adds several elements to the basic mechanics of the Crusader Kings II gameplay, giving further space to the modder to work on their projects.



Comment

Digital Delivery: Steam Prezzo: 14,99€ Resources4Gaming.com

8.5


Readers (8)

8.2


Your vote

Paradox Interactive now does not miss a beat, especially when it comes to Crusader Kings II. The Old Gods adds to the grand strategy made in Sweden what had been set aside with The Republic, justifying the additional € 5 in price compared to the previous expansion. Simply not to be missed, especially if Crusader Kings II has now become your bread and butter. If it is not, you are always in time to convert.

PRO

  • Important gameplay news
  • Dynamism assured
  • A completely new scenario
AGAINST
  • The same as always: it requires patience

The Old Gods is the icing on the cake of Crusader Kings 2. A must for fans of the game Paradox

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