Quantum League - Preview of the time shooter

Quantum League - Preview of the time shooter

The shooter genre has been revisited in all ways, especially as regards the world of multiplayer titles. We have really seen all sorts of things, between big commercial successes and unhappy flops, where some problems have continued to proliferate like an infection from one game to another. Monotony and lack of competitiveness, given by unattractive goals in games where present, as well as by teams not matched correctly in matchmaking based on their skill level. But then, what is the panacea for a genre so loved and hated, where the problems are common and well in sight, but difficult to solve? It seems that this remedy may exist, and that it is very likely that it is called Quantity League.



A title with a not very high budget behind it, which has however been optimized in the best way by Nimble Giant Entertainment. Greet dozens of characters and weapons to balance, and away the problems with non-competitive teams, in Quantum League you will have the pleasure of collaborating only with yourself without any random variables. Of course, a 1vs1 shooter becomes easily monotonous given the paucity of possible approaches, but in this case it will be about creating your team through quanta of time, collaborating with it through the help of memory and skill.

Quantum League - Preview of the time shooter

Just a few seconds

To revolutionize the shooter genre, Quantum League makes use of an apparently monstrously difficult formula, but a really simple and intuitive application - thanks above all to a well thought out and not tedious tutorial. It all intersects around the continuous theme of time, which will lead players to squeeze your brains out during matches, thus avoiding placing one's attention only on the guns.



The Quantum League system sees users clashing in various rounds, which however will be very different from each other. Each of these will in fact be recorded, and in the course of the next one will be repeated in the same way, thus intertwining the future and the present between flying bullets and tactics to devise. It is possible to support the self of the past by avoiding his death, to allow him, for example, to reach the center of the map and take home a point in the last round, at least in the most canonical mode.

Based on past events, each new interaction with opponents is then devised meticulously, to exploit one's own soldiers of the past and in the same way be able to counter those of the opponent. There is also the presence of friendly fire among their own copies, which can therefore be a problem if not properly managed. A lot of memory is therefore required to play, as it is essential to remember all the movements that took place in the previous rounds, while a continuous reasoning and the inevitable are added to the cauldron. aiming skills.

Quantum League - Preview of the time shooter

The gunplay of the game is in fact really well done - despite the presence of only 5 weapons to be selected in each round in line with your tactics - and it is necessary to balance the schemes and skill with the guns in the best possible way. All this will allow us to always have the better of less competent opponents, after all it will always be the best to win being a continuous 1vs1. We are faced with fresh, fun, revolutionary, and above all competitive gameplay, which however is still in phase Early Access for more than plausible reasons.


Good luck Quantum League

Although the work is not currently free to play, this could really conquer a substantial slice of the market, also considering its debut on PC, PlayStation 4, Xbox One and Nintendo Switch. At the moment, however, among the few skins and maps present the lack of content is felt, and not a little. Fortunately, the developers have included the ranked mode already in this very first phase of the game, allowing everyone to compete in view of the final launch, which we hope will be fruitful and consistent. Quantum League debut appointment then, after which we will update you on the development of the game. Will it find its place in the market, improving the amount of content and a still embryonic graphic sector, or will it become a niche product?


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