PlayStation 5: The Tempest Engine will be favored by the hardware

    PlayStation 5: The Tempest Engine will be favored by the hardware

    Although it was possible to implement 3D audio solutions in games of the current generation, this feature has not been deepened by most of the works, but it seems that the life cycle of PlayStation 5 will be able to guarantee us pleasant news about it. Let's talk specifically about the Tempest Engine, which after being announced was today slightly deepened through a statement by the director of Hellpoint, Marc-André Jutras, a game that was unfortunately recently postponed.



    It looks like the new nameplate technology Sony it will not take advantage of the software side as for example Dolby Atmos does, but will rely completely on hardware acceleration. In this way the load on the CPU will be decreased, and the computing resources necessary to optimize the feature will therefore become more than accessible in every game, making the implementation more than obvious, as well as useless to set aside.

    It therefore seems that the PlayStation 5 will be able to exploit all its power to allow games to run more smoothly, as we know by exceeding the resolution of Full HD and the canonical 30 frames per second now habitual for what concerns the console world. We also hope that the Japanese manufacturer will soon be able to deepen further news about it, showing us what the Tempest Engine will be able to demonstrate when we finally see it in action.



     

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