MotoGP 20, the review

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Alejandra Rangel
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We were particularly curious to try our hand at the MotoGP 20 review, for a very simple reason: in the transition to Unreal Engine 4, made starting from the 2018 edition, the racer developed by Milestone was a bit lost, both on the content and, above all, on the technical front, in particular for the inability to deliver a 60fps frame rate.

We were therefore happy to see that the new episode solves the problem, at least up For PS4 e Xbox One X, providing us with the same options present in RIDE 3, with the possibility therefore to choose between a higher resolution or better performance.

In the latter case, i 60 frames per second in a generally stable manner, which allows you to enjoy greater reactivity in terms of motorcycle control, especially at high speeds.

However, the improvements compared to MotoGP 19 are not limited to this specific aspect and rather embrace the game in its entirety, highlighting a clear awareness linked to the behavior of theartificial intelligence, in an attempt to fine-tune a more effective compromise between realism and immediacy, and a substantially greater care with regard to animations. The developers have also redesigned the career, introducing many strategic and managerial facets aimed at keeping alive the interest from race to race, and more effectively balanced the options related to the various aesthetic customizations.


The MotoGP 20 start screen allows you to access five main items: Fast Mode, which includes the ability to compete with a single Grand Prix, take a time trial or start an entire championship; Career, which undoubtedly represents the fulcrum of the experience in the context of a more or less long and complex path, which can lead us from the Moto3 category to the MotoGP between contracts, upgrades (managed in a very interesting way, with the hiring of staff and assignment of the various figures to development and research) and hard work on the track; Multiplayer, which also this year offers several possibilities, including the selection of a lobby, the creation of public or private matches, the Clerk of the Course mode and the novelty of the bots that can fill the rooms in the absence of enough human players.

Then there is the Historical Mode, composed in this case by challenges daily with variable degree of difficulty that allow you to obtain a currency that can be spent for the unlocking of classic drivers and stables; and finally the Personalization, through which to access the editors for the aesthetic modification of riders, helmets, numbers, teams and stickers.

On the category front, the MotoE and Red Bull Rookies Class have been replaced (but they will be back thanks a updating free) in favor of as many variants of the MotoGP, specifically the 500cc two-stroke and the historic four-stroke MotoGP. Contentistically, therefore, we are faced with a very solid and full-bodied edition, although the classic scenarios have been weakened compared to the past and organized in a different way.


Il driving model MotoGP 20 confirms the historical qualities of the franchise and, in general, Milestone's typical approach to the genre. There are in fact three main adjustments to increase the simulation degree of the experience, but to these are added a large number of additional options that affect not only the control of the bike and the realism of its reactions, but also the attitude of the opponents. on the track. These aspects are also supported by the real-time changes to the electronics, made much clearer by a simplified and easily readable interface, as well as by the progression itself between the categories: get used to the rhythms of Moto3 and then suddenly try your hand at a race of MotoGP is destabilizing, so even in this situation it is possible to appreciate a very well implemented gradualness, which accompanies less experienced users by holding them by the back and then slowly removing the proverbial wheels of the bike.

This course obviously requires some time and attention, but it can give great satisfaction and produces real results on the track, even if only considering the delivery in the corners or the management of the manual gears for a better recovery. Then there is a whole series of further facets that fall within a purely simulative context, and ranging from tire wear to the more banal one of fuel (pay attention to the power setting, you could find yourself dry a few meters from the finish line!). In short, there is really a lot of meat in the fire and it is interesting to note how the developers have managed the artificial intelligence of the opponents in a more sensible way, which once again uses machine learning to deal with different situations but does so in a context. more humanized, perhaps less realistic but capable of creating different sequences than usual, like the opponent going long or bumping into another driver, giving rise to an accident.

PlayStation 4 Trophies

There are 51 Trophies available in MotoGP 20. Most of them can be obtained simply by completing the various Grand Prix victoriously, successfully facing the multiplayer mode and historical challenges, but also completing the career and dedicating time to tests. time and performance in general.

Technical realization

The presence of an option to activate 60 frames per second, as mentioned unfortunately only available on PS4 Pro and Xbox One X, was an obligatory requirement in a trend that considers this aspect as an essential starting point. Beyond this, as mentioned, MotoGP 20 introduces a large number of new animations and appreciable attention to detail, which make the experience substantially more beautiful to see and to live. Some movements of the drivers on the track break the monotony of the pre-established positions, but also the gestures of enthusiasm at the finish line and the celebrations for the victory help to raise the general level, it's just a pity they don't have more variations. For the rest, the greater "body" of the graphics in terms of effects is confirmed, especially when it rains, but with the clear sky the surfaces continue to appear a bit too flat and the HDR should have been better exploited to enhance everything in terms of lighting. .

The lack of dynamic weather, it was explained to us, also depends on practical issues: the sudden arrival of a storm would imply a stop of the race, therefore proceeding in that direction would mean giving up an additional portion of realism and embracing an arcade setting that at the moment is still far from the formula of the game.

Finally, as far as the audio sector is concerned, music and effects appear to be completely functional to the action, without any particular acute, while we would have liked that the technical comment of Guido Meda was more varied, perhaps with some consideration scattered in the race in addition to the usual set of introductions and closing sentences.


Tested version PlayStation 4 Price 69,99 €


Readers (21)


Your vote

MotoGP 20 is the best episode of the Milestone series for several years now. Beyond the fundamental graphics mode at 60 fps, unfortunately only available on PS4 Pro and Xbox One X, the developers have introduced various improvements to the experience and also in terms of artificial intelligence, important steps have been made, to all to the advantage of the variety of situations represented on the track. The new career is exciting and fairly multifaceted, but it is above all the progression of the driving model, with its many adjustments, to play the leading role in a gameplay that will hardly disappoint you.


  • Deep and adjustable driving pattern
  • More diverse artificial intelligence
  • Lots of technical improvements ...
  • ... but we are still far from the top
  • 60 fps solo su PS4 Pro e Xbox One X
  • Less classic content
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