Minecraft Dungeons - Complete Guide to All Armor

    Minecraft Dungeons - Complete Guide to All Armor

    The new iteration of Minecraft targata Mojang Studios, which as we know is called Minecraft Dungeons, offers a rather deep equipment system, which is anything but obvious especially in the most advanced stages of the game. To accompany the weapons and other objects we find in fact lots of Armor, which are not designed only to defend the protagonist, as they deal with providing additional bonuses that are simply essential in the patented fights for Minecraft Dungeons. So let's see what are all the Armors present in-game, also analyzing the functions they guarantee once equipped successfully.



    • Hunter's armor - +10 arrows per group, + 30% ranged damage
    • Wolf armor - + 20% aura with damage boost, potions also heal nearby allies
    • Speleologist's armor - + 20% aura with damage boost, grants a Bat familiar
    • Scale Armor - + 35% damage reduction, + 30% melee damage
    • Tunic of the Summoner - -25% artifact cooldown duration, + 15% aura with movement speed
    • Mercenary armor - + 35% damage reduction, + 20% aura with damage boost
    • Reinforced Mail Armor - + 35% damage reduction, + 30% chance to negate hits, + 100% cooldown length of rolls
    • Plate armor - 35% damage reduction, + 30% chance to negate hits, + 100% cooldown length of rolls
    • Armor of the Thief - +25 melee attack speed
    • Left Armor - + 100% obtaining souls, + 3% aura of life steal
    • Armor of Mystery - + 10% damage reduction, -40% potion cooldown duration
    • Armor of the Phantom  - + 100% obtaining souls, + 30% ranged damage
    • Robe of the Soul - + 100% obtaining souls, + 50% artifact damage
    • Dark Armor - + 100% obtaining souls, + 35% damage reduction
    • Armor of the Guard - -25% artifact cooldown duration, + 10% arrows per group
    • Champion's armor - 35% damage reduction, draw enemies more, -40% potion cooldown duration
    • Battle Tunic - -25% artifact cooldown duration, + 30% melee damage
    • Fiery Tunic - -25% artifact cooldown duration, + 15% aura with movement speed, burn nearby enemies
    • Fox armor - + 30% chance to negate hits, + 20% aura with damage boost, potions also heal nearby allies
    • Creeping of the Caves - + 20% aura with damage boost, grants a Bat familiar, 50% artifact damage
    • Spider armor - +25 melee attack speed, + 3% life steal aura

    Before leaving, we would like to refer you to our review of Minecraft Dungeons, and we also leave you to our guides section, where there are useful materials on this and other titles.



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