King Arthur: Knight's Tale - Preview, a different legend

King Arthur: Knight's Tale - Preview, a different legend

The "Arcturian Cycle" remains a founding cornerstone not only of literature global, but also of all those stories which, inevitably, have drawn from the events that gravitate around the legendary re in question and ai Knights of the Round Table. In fact, there are many reworkings of this cycle of stories and legends from the Middle Ages, stories which we have also been able to witness through various contemporary languages: films, TV series, comics, and even video games. The stylistic and cultural importance of these stories, therefore, fascinated the human being for centuries and it continues to do so today, although perhaps in a less standardized way. With King Arthur: Knight's Tale we are faced with a title that wants to develop in the aforementioned literary world, reworking everything through a key personal, which tries, as has happened with other transpositions, to reinterpret events that fans know well, but trying to reach unexplored shores. 



Developed by NeocoreGames, a software house that already demonstrated in the past interest and culture present in western Sicily ". against such stories, King Arthur: Knight's Tale comes out immediately recognizable, and while falling within the basic characteristics of a generally precise, he proves ready to show all his value, in a rather clear preview, but still limited, at least for now.

The introductory magnificence of King Arthur: Knight's Tale 

Starting the game you are immediately catapulted into the events narrative. The introductory video recalls, in some ways, many other video games of this genre (The Witcher 3 for example ...), both from the point of view aesthetic, both from the point of view of narration, with a series of shots that align perfectly with the imaginary "fantasy" represented. Here is that one voice it drags us into the events that have set fire to fire Camelot and the game world itself. A great war moves before our eyes, a war characterized by the presence of several noteworthy things, probably anticipator of what we will also address in the full title. Everything speaks of Mordred, Arthur's legendary antagonist. His bloody deeds mark every scene until the final confrontation with the king in which, at least apparently, both lose their lives. 



King Arthur: Knight's Tale - Preview, a different legend

It is death that opens the gameplay of King Arthur: Knight's Tale, that kicks off the campaign that we have named ourselves in the main menu. From the underworld we see Mordred to rise again understanding that he is the real one protagonist of this story and that we will have to put on his clothes. He has a task to complete, a task that will be specified step by step in the adventure. The choice to centralize everything around this character is actually quite enough charming, especially in relation to the various possibilities, too social, which will open in front of us a little later. Mordred is a character unanimously recognized as negative and his writing stands, from the beginning, as something that will be curious explore until the end.

Move with cynicism in King Arthur: Knight's Tale 

With this video game we are faced with one fusion clear between two genres which can easily hybridize without hindering each other too much. It is one turn-based strategy, mixed with a RPG and this thing can be understood immediately, starting right from the camera which, following the introductory cut, becomes immediately isometric outlining the geometry gender on the ground where you walk. To move around the game and interact with what is around the mouse it therefore remains central. Speaking of the battle system, this unravels in clashes drawn by the shiftwork both of player that of the various opponents along the way. L'skin by King Arthur: Knight's Tale is pretty simple, basic as well as classic, drawn from the visible map, and from the identifying elements of the character you are using (following subsequent alliances this data will expand), then the life points and attack points.



During a fight we will see a menu ready to show us the various ability available, i damage and statistics generals, ours and those of the enemies who are facing each other. Therefore, not only the statistical approach remains important, but also that strategic, especially in the choice of the various boxes in which position the characters, on the game board, through the various turns. The positioning could, under certain circumstances, lead to considerable advantages in our offensive (although, at least for now, with this preview we have not been able to fully exploit what the battlefields had to offer). membership, in King Arthur: Knight's Tale there is the possibility of explore the various surrounding areas, perhaps obtaining some Awards, and that of interact with the inhabitants of the game mode, which here immediately result family precisely because of their "Arthurian" identity. The interactions, then, in addition to broadening the general narrative awareness, will also offer multiple choice dialogues in which the player himself will have power, also outlining a certain type of moral.


King Arthur: Knight's Tale - Preview, a different legend

At the end of each gameplay sequence there will be a general report of what was implemented and collected in the dungeon in question, with a explanatory screen both of the experience points obtained, and of the various objects, of the coins, with the possibility of handle for your best party in detail, building the various sets and enhancing all members. Here also flows the other soul of the title that wants to place the player in the position of handle Camelot, redesigning it as a stronghold of belonging from which to start by accentuating the various ones missions that will become available throughout the game.


The classic dress of an idealized Middle Ages 

From the point of view aesthetic / graphic King Arthur: Knight's Tale does not dare very very much, at least in the parts we tried. Everything falls within the symbolisms classics of a Middle Ages that evokes the models of the best known fantasy, with a recognizability that is clear without too many explanations. The dark caverns, the English of the protagonists, the sprites of coins, weapons, skills, runes and objects, the descriptive lexicon adopted, the use of lights and the visual characterization of the places, can be pleased if you are a lover of this genre , hoping for a more experimentalism following. Classical relevance, however, is not always a bad thing, if it is grounded in a story that knows dose evocative and exploratory-experimental elements. The general sensations become more and more tangible also through the sound design and the sound sector, quite typifying.

In conclusion this King Arthur: Knight's Tale for now it seems to promise a lot, both from the point of view of possibility offered to the player, both from the point of view of the narrative choices implemented so far. There will still be much to see and understand about this title which, we hope, will not remain too anchored to the past possibilities from which it originates, exploiting a creativity that, at least until now, has caught our attention, transposing something that certainly still has a lot to say and tell.

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