Injustice Gods Among Us: Level Interactions Guide [Handy]

    Injustice Gods Among Us: Level Interactions Guide [Handy]

    Injustice Gods Among Us: Level Interactions Guide [Handy]

     

    Mom, mom, Batman threw the oxygen tank at me.



    In the various arenas that are the backdrop to the clashes of Injustice Gods Among Us there are various objects scattered with which you can interact to cause even more damage to the opponent.

    In this guide we see what are all the interactions of all levels of the game, remembering that you will have to use them all at least once if you want to unlock the Trophy / Objective

    Handy - Perform each level interaction at least once

    To unlock the result it is necessary to face the same level with two different characters: the first will be a "Gadget User" (like Batman, Flash, Killer Frost) and the second a "Power User (like Superman, Bane, Doomsday). in fact you need them to climb over objects that are too high for Power Users, but the latter are the only ones who can lift larger objects.

    As we have already highlighted in the transition guide, each arena is divided into two areas, in the list the interactions divided by area are listed. Also beware of items that only appear after causing enough damage to the arena (marked in the list with "+ Damage").

    Here is the list with all the arenas and interaction items of each. The object names are in English,



    Please note:
    (Air) means the item must be used while jumping
    (Air +) means that you must use the item while your opponent is in the air
    (Damage +)

    Atlantis

        * Area 1: Throne Room - Water Window, Glass Bubble, Water Pipe (Aria), Scale sfondo, Stone Book, Water Window

    Arkham Asylum

        * Area 1: Cell Block - Bed, Flower (Air), Monitor (Air), Monitor (Air), Fan (Air)
        * Area 2: Mess Hall - Kitchen, Hanging Meat, Pillar Statue (Aria), Lamp (Aria), Pillar Statue (Aria)

    Batcave

        * Area 1: Crime Lab - 2 Grenades (Damage +), Background Computer, Bat-Mobile Missiles.
        * Area 2: Lake - Wall, Metal pipe (Air), Wall, Barrel (Damage +)

    Ferris Aircraft

        * Area 1: Hanger - Turbine (Air), Toolbox, Missile (Air), Gas Cylinders, Missiles

    Fortress of Solitude

        * Area 1: Lab - Spaceship, Ice Monster, Ice Star (Aria), Photon Cannon (Aria +)
        * Area 2: Showroom - Ice Block (Air), Ice Bubble, Teleport

    Gotham City

        * Area 1: Rooftop - Batman signal, Air Conditioning Unit, Helicopter background, Water Tower
        * Area 2: Alley - Truck, Dumpster, Blue Neon Symbol (Air), Hydrant

    Hall of Justice

        * Area 1: Plaza - Woman Statue, Face Statue, Robot Pacing Floor, Background Fountain, Robot
        * Area 2: Hall of Justice - Metal Figure, Planet (Air), Laser (Air), Teleportation



    Insurgency

        * Area 1: Command Center - Pipe (Air), Monitor (Air), Monitor (Air), Electricity Turbine
        * Area 2: Luthor's Lab - Robot, Laser Machine (Air), Lamp (Air), Lamp (Air), Console green button


    Joker's Asylum

        * Area 1: Cell Block - Bed, Flower (Air), Monitor (Air), Monitor (Air), Fan (Air)
        * Area 2: Mess Hall - Kitchen, Hanging Flesh, Pillar Statue (Air), Lamp (Air), Pillar Statue (Air)

    Metropolis

        * Area 1: Street - Yellow Car, Background Turret (Air +), Flying Machine (Air)
        * Area 2: Rooftop - High voltage cables, Turret (Air)
        * Area 3: Museum - RPG (Damage +), Gas Tank (Damage +), Airplane (Air), Machine (Air)

    Stryker's Island

        * Area 1: Cell Block - Robot's Gun, Turret (Air), Robot, Gray Debris
        * Area 2: Yard - Dark texture, Gorilla background, Barrels, Console


    Themyscira

        * Area 1: Temple - Fire Plate, Fire Chain (Aria), Pillar Statue (Aria), Background Statue, Pillar Statue (Aria), Fire Chain (Aria), Tree
        * Area 2: Harbor - Cannon, Fishing Line, Fishing Net (Air), Barrels

    Watchtower

        * Area 1: Bridge - Red Button, Flying Robot (Aria), Background Console, Stone World, Console
        * Area 2: Reactor Room - Turbine, Robot (Air), Background Console, Laser

    Wayne manor

        * Area 1: Entrance - Red car, Background fountain, Motorcycle, Wall statue (Aria)
        * Area 2: Dining Hall - Armored Statue, Chair, Lamp (Aria), Background Table, Floor, Armor Statue

    Wayne Manor Night

        * Area 1: Entrance - Red car, Background fountain, Motorcycle, Wall statue (Aria)
        * Area 2: Dining Hall - Armored Statue, Chair, Lamp (Aria), Background Table, Floor, Armor Statue

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