Halo Infinite: the first "Inside Infinite" reveals several news on the open world

    Halo Infinite: the first

    The guys of 343 Industries have kept their promise, unveiling in the past few hours an avalanche of information regarding the next chapter of the famous videogame saga of the Redmond house, Halo Infinite. According to the words of ske7ch on the official blog of the game the new section "Inside Infinite“, Which will provide players with insights into the title, will be available every last Thursday of the month. These updates are designed to be fairly thorough, therefore full of elements to analyze, and will provide the community with an overall picture of how work is progressing before the launch of Halo Infinite.



    Specifically, this first "Inside Infinite”Focuses solely on what the software house's sandbox team is imagining and creating for the ultimate gaming experience. Unfortunately, even in this case no new updated game sequence has been shown, and no further details have been revealed on the multiplayer component of the title, which will be shown only at a later time. In the very long article, which you can find at the following link, the members of the sandbox division Quinn DelHoyo, Tim Temmerman, David Price e Bryan Berryhill spoke exclusively of the design of the latter, stating that the team is paying particular attention to the fighting of Halo Infinite, in order to give players full control of the action.

    Victory, or defeat, will not only depend on their skills, but they will have the ability to get out of the most excited moments. wisely using the elements in the sandbox (weapons, vehicles, pickups, skills and elements of the map), making the most of the potential of the tools or their very arrangement. But that's not all, as the development team is not only working to introduce this multitude of elements into the game world, but they want to make sure that the tools are simple enough for beginners to use, but that they can guarantee a advantage even in the hands of the most experienced and skilled players.



    Another key aspect we have focused on is the equipment, which is characterized by a low skill level and a cap on skills. In other words, our intention is to make tools that are easy for beginners to understand, and that they can take advantage of, but at the same time that can allow players with great experience and skill to do amazing things.

    Also, according to the information reported on halowaypoint, the new adventure Master Chief not only will it feature fully remappable controls across all platforms, but also a rendering of many of the weapons available in-game. Each weapon will have its own purpose and a very specific advantage, in such a way as to differentiate each gun. Also confirmed the presence of various types of ammunition, capable of inflicting more or less important damage on opponents. Although the models shared by the development team, and which you can easily retrieve at the bottom of the article, are still work in progress, and therefore what is shown is destined to change in the coming months, the final result certainly bodes well for fans of the series. . The screenshots depict the following weapons: NeedlerMA40 ARHydraVK78 Commando e CQS48 Bulldog.



    Looking forward to find out more details on the next effort of 343 Industries, which according to the words of ske7ch should be unveiled on February 25, 2021, we remind you that Halo Infinite should be launched in the fall of 2021 (no official release date has been announced after the previous postponement) on Xbox Series X, Xbox Series S, Xbox One and PC.

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