Godfall: The developers talk about the customization system

    Godfall: The developers talk about the customization system

    Godfall will be one of the first titles to land on the next generation console of Sony, PlayStation 5, and over the past few weeks Counterplay Games has already shown on several occasions the numerous features of the action RPG. However, the development studio still seems to have a lot of news to announce to the numerous waiting players, and through a long interview granted to IGN, the developers of Counterplay Games have released a large number of information on the title, more specifically on its customization system and onskill tree.



    According to what was stated in the interview, one of the main goals in the creation of Godfall was to have him universally recognized as the "Tinkerer's Dream“, That is a gaming experience able to offer users a huge possibility of Customization regarding your own equipment. This will allow players to continuously change their equipment, and to be able to immediately see the result in the effects and values ​​of weapons and armor. One of the purposes of the study is also to make the game fun, both for those who want to complete the campaign exclusively, and for those who intend to return to play afterwards, in order to continue unlocking new pieces of equipment.

    Similarly, theskill tree of Godfall is designed to accommodate the flexibility that the title offers, and players will have an immense variety of skills at their disposal to freely shape their own fighting style, without the risk of being trapped in a particular branch. In addition, it has been confirmed that it will be possible to redistribute the points spent at any time, so that you can easily change the unlocked skills. We remind you that Godfall will be available starting from next 12st November su PC, and then arrive later on the next-generation PlayStation 5 console at the time of its launch, scheduled for the next 19st November 2020.



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