GameScope # 14: Two Worlds 2

    GameScope # 14: Two Worlds 2

    It is with immense pleasure that, in this fourteenth episode of GameScope, I find myself talking about a great Western RPG, a very welcome surprise that unfortunately has not received the deserved success from world videogame users: I'm talking about Two Worlds 2, US-style role-playing game that, along the lines of the successes of the various Dragon Age, The Witcher e The Elder Scrolls, tries to revive a genre that only recently, with the current (now last) generation, is depopulating on consoles.



    GameScope # 14: Two Worlds 2

    Two Worlds 2 it picks up exactly from the ending of the (unfortunate) progenitor: after the initial video, complete with the decimation of the orc people, we will find ourselves in the role of a mercenary with a very special gift, kept segregated by the Emperor Gandohar. Soon we will be freed by the prophetess Dar Pha and her team of orcs and this is where our adventure in a gigantic and pulsating world begins; an adventure that will excite and make us reflect, especially for the topics dealt with which are rather raw and successful.

    GameScope # 14: Two Worlds 2

    Unlike Bethesda games, Two Worlds 2 is a much more linear experience: the story is fundamental and this choice has allowed us to create a credible one, full of intrigues and with ample emphasis on the main characters, along the lines of Dragon Age: Origins. Unlike the latter, the combat system is more focused on action, a bit like in Risen: various approaches are possible, including stealth (recommended given the high difficulty of the title), the approach with melee weapons or the long range for archers and wizards. The latter deserve a proper study, given the very original spell system designed by the creators: instead of pre-set spells, the player will be free to combine the different elements of a spell as he sees fit. Each characteristic will be defined by a special card: a basic enchantment will consist of an effects card and a second that will define its shape, such as projectile, trap or spell; once the base is defined we can then apply modifiers to increase the damage or the duration of the effect. As you can imagine, as you advance in the game, we will be able to create many and different lethal mixes, making the wizard the most fun and rewarding class to play.



    The technical sector, thanks to the GRACE engine, was really of a high level for the period: the world, rather vast and alive, is very enjoyable, credible and varied. They range from medieval cities to savannas, from inhospitable swamps to lush forests. The sound is also very successful, with original music and a dubbing (English, French, German and Polish) that amaze. In Spanish only subtitles, but fortunately well translated and free of errors, which as we know all too well are canonical in such titles. In the game there is also a multiplayer sector up to 8 players, very varied and both competitive and cooperative: you go from the classic 1vs1 duel or a classic team deathmatch up to the adventure mode, the true essence of this multy, always up to a maximum of 8 players who will be able to play an alternative campaign of 7 chapters that is really fun, varied, and with a netcode excelled. Longevity, thanks also to the aforementioned online mode, is stellar, with a campaign that can easily reach 30-40 hours. Two Worlds 2 is a masterful western role-playing game, which all lovers of this historical genre should test; in fact it succeeds in carrying out a personality of its own, differentiating itself from such sacred monsters signed Bethesda and BioWare.



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