Fallout 4: Introductory Guide to Character Management [PS4 - Xbox One - PC]

    Fallout 4: Introductory Guide to Character Management [PS4 - Xbox One - PC]

    Fallout 4: Introductory Guide to Character Management [PS4 - Xbox One - PC]

     


    The following is an interesting guide for Fallout 4, posted directly by Bethesda, which focuses in particular on the management of the character and his skills.


    "At the heart of Fallout is the character management system. Our games allow you to create the ideal character and reward your preferred play style. We also want the choices you make to have weight and, at the same time, be fun.

    The first choice you will make at the beginning of the game will be to assign the starting value (from 1 to 10) to the 7 SPECIAL attributes: Strength, Perception, Constitution, Charisma, Intelligence, Agility and Luck. In the SPECIAL selection phase, a total of 28 points can be awarded. It is initially difficult to max certain attributes, but you can assign a 10 to some and temporarily ignore others. Even if you choose your SPECIALs before the bombs drop, you will be able to modify them once you exit the Vault after playing for a while.

    Level up is based on experience points (XP) and not on skill development like in Skyrim. The rate of level increase is very similar to that of Skyrim and faster than that of Fallout 3. This means that, especially in the beginning, you will have more chances to level up and select a talent. Also, unlike in Fallout 3, where the max level was initially 20, Fallout 4 doesn't have a cap. We've balanced the game so that it remains compelling even for high-level players. When you level up, you can select a talent from a special table (you can find it at the bottom of the news).
    As you can see, each SPECIAL has a talent for each grade of the SPECIAL, from 1 to 10. You can select a talent based on the rank of your SPECIAL If you have 10 Charisma, you can choose the Intimidate feat, which allows you to bend human enemies at your will.



    Our goal was to balance the various talents with each other, regardless of rank. More particular talents require a higher SPECIAL value. For example, the Agility attribute's rank 1 talent is Gunslinger (+ 20% pistol damage) and the rank 10 talent is Boom-Fu (the second target in the SPAV takes + 25% Damage regardless of the weapon used). .

    Each of these talents branch out further *, with multiple degrees allowing you to do new things. The Boom-Fu talent allows you to deal more damage when selecting more targets, increasing to instant critical hits. Gunslinger improves the use of pistols, adds a chance to disarm enemies, and allows for hits that cause impairments.

    To take advantage of these additional ranks, the character must be of a high level. This allows you to choose very powerful ranks that will best develop both a certain SPECIAL attribute and individual talent. For our part, we were able to take some interesting talents from previous games and integrate them into the new system. For example, Fallout 3's Paralyzing Palm feat (paralyzes enemies with melee strikes) has become rank 5 of the Iron Fist feat. We've also upgraded old talents to allow you to do new things at higher ranks.

    With 10 talents for each SPECIAL attribute we have a total of 70 basic talents. The various talent ranks bring this number to over 270, which also includes a high-level training rank for each SPECIAL. This way you can "skip" a talent assignment and increase a SPECIAL attribute by 1. This provides the benefits from the new SPECIAL value and gives access to better talent for the future.


    If you are a longtime Fallout fan, you will notice that the skill system from previous games has been integrated into the new one. The old system was confusing at times and tended to thin out the range of choices excessively. Some have wondered, "What is better? The SPECIAL Charisma or the Speech skill? Why are assault rifles among the small arms?" In addition, many talents simply increased their skills. The Fallout 3 Weapon Fanatic talent increased two skills. In Fallout 4, the ranks of Weapon Fanatic allow you to modify and create weapons. Stealth was an ability in Fallout 3, and it could simply be increased in value. In Fallout 4, Stealth becomes the talent that not only allows you to move unnoticed, but also includes previous talents such as Silent Run and Light Step among its ranks. Combining the two systems emphasizes SPECIAL attributes and makes choices more rewarding as you level up.



    To top it all, you can get talents from the various magazines that are in the game (there are more than 100). Some provide individual talent, while others increase the rank of talent associated with that magazine. "


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