DualSense: Here's how some developers took advantage of the PS5 pad

    DualSense: Here's how some developers took advantage of the PS5 pad

    Ever since it was revealed last April, the controller Dualense di PlayStation 5 has piqued players' curiosity about how features like the haptic feedback and adaptive triggers in the games that will make up the line-up of the next-generation console Sony. To appease the curiosity of the players, in a post published on the official blog of PlayStation, Sony has decided to report the statements of some developers who have decided to implement the peculiar features of the controller in their games.



    Developers of Marvel's Spiderman: Miles Morales admitted to using haptic feedback to let the player know which direction attacks could be coming from, as well as detecting energy build-up when an attack is about to charge. The first person shooter development team Deathloop instead it uses adaptive triggers to simulate the moment in which the player's weapon jams, blocking its travel. Even the developers of Ghostwire tokyo they decided to take advantage of the DualSense haptic feedback characteristics to simulate the accumulation and release of energy during the attack phases.

    Developers of Horizon: Forbidden West instead they claimed that the presence of haptic feedback allowed them to be able differentiate the weapons present in the game clearly and make their behavior in the combat phases unique. Still on the subject of weapons, the approach adopted by the team that created it is very interesting Ratchet and Clank: Rift Apart. The weapon called Enforcer it will fire from a single barrel until the trigger is squeezed and you will feel a sort of resistance in the pressure which, once overcome, will allow you to use the other barrel as well and increase the firepower. In the remake of Demon's Souls instead, the haptic feedback will allow you to recognize if the attack launched has hit the mark or if it has been parried. Finally, on Gran Turismo 7 the DualSense will allow to simulate the intervention of the anti-lock brake system (ABS) and understand the relationship between the braking force to be applied and the grip of the wheels.



    Considering that the aforementioned titles will make up the initial line-up of games that will be available on PlayStation 5, such is the curiosity in discovering how other titles will exploit the peculiar characteristics of DualSense in the future.

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