Drive Buy - Review, a fundamentally anachronistic party game

Drive Buy - Review, a fundamentally anachronistic party game

When you buy a video game you move through a decision-making ball that doesn't always go in search of one narration iron. This implies that any title does not necessarily have to talk about something, or engage in some way, or build an experience that remains impressed, on an emotional level, on whoever approaches it. Many fans are looking for just a moment of fun, a moment of divertissement that entertains the right, perhaps also putting you in contact with your neighbor through the competition. In this context we could include all those online video games who have made of gameplay one's beating heart, the flagship of an experience characterized not by narration, but rather by the challenge with oneself and towards one's neighbor. By carrying out the review of Drive Buy we found ourselves in front of such a job, a video game that does not try too hard to describe itself, rather aiming at an extremely clear relationship with the player, with some curious references to the past, not too dense.



Drive Buy is the review of a particular party game in 2021

Drive Buy is an extremely title simple. It is a party game developed by the guys from Glitchers. At the level of the plot DON'T there is absolutely nothing to say, also because the title itself does not have one, highlighting its very intentions from the beginning. At startup the player will have to implement a specification entry, selecting your nickname within the game, and then immediately plunging into the main menu, and get an idea of ​​what is in front of your eyes. The menu is divided into: Play (leads to all available game modes, dividing in turn into Quick Play, Custom Game, Code Game and Practice), Training (Here the player will have the opportunity to begin to familiarize himself with the controls and above all with the game itself, with its general performance on the screen during the gaming phase. He will be able to create a special game for all this, read the various commands illustrated, the keys to press, and access a mini guide that explains the operation of all the power ups present in the matches), Customise (here the Drive Buy player will have the possibility to select the various badges and emotes at his disposal to interact with others, he will be able to select a driver for the various matches and modify his vehicle), Shop (where you can make purchases of various kinds), Rewards ed Options.



Drive Buy - Review, a fundamentally anachronistic party game

As there is no plot, Drive Buy is all about direct experience with the players, therefore on the various modalities it has to offer. These are: Delivery Battle (in this mode the various participants compete, in a closed map, to deliver and collect as many packages as possible, hindering each other), Pay day (in which always in the same context as before, the players will have to collect some money scattered on the map and fight to steal it from each other), Piggy bank (Here the players will simply have to collect a piggy bank in the shape of a pig and continually run away from the others. Keeping the piggy bank accumulates points, but you are slowed down and you will not be able to collect any power ups. It all boils down to a crazy "catcher. "In which endurance and agility become fundamental).

At the start of each game Drive Buy players will need to select the own character, or pilot, each with a specific medium and distinctive aesthetic features, and they will have to vote, together with the others, in what way to face each other. Each game therefore remains totally random in its identity, everything is up to whoever plays. Once you have chosen these things and voted for the mode, you are literally launching in game. Each game will lead to a certain number of experience points, which are used to unlock all the other Drive Buy characters along with their respective means and the most various aesthetic characteristics.


A game that is very reminiscent of the past

A aesthetic level it takes very little to realize that Drive Buy does not commit itself as much as a game, indeed almost not at all. We find in our hands an extremely simplistic title in everything, both in the dynamics structural and interactive, both in those aesthetic, with a single setting to play in, designed through a style reminiscent of video games for Playstation 2 not only speaking of graphics, but also of style. The colored neon, the flashing lights and the characterization of the various power ups and vehicles extremely classical (we talk about missiles, magnets, electric shocks and immobilizing ice accompanied by trucks and cars with uninspired features) initially amused, but their recognition soon leads to a boredom which inevitably floods every intriguing and witty idea. The whole is also implemented well, as a whole, leading to a rather experience fluid, but still extremely chaotic and always a lot anonymous, indefinite.



Il disengagement general to introduce this video game anticipates its dynamics from the beginning, without ever going beyond the various premises, albeit with small interesting flashes, which remain only curious quotes not too relevant. An example is found in the various signs covering the game map, signs that openly mention the film by Carpenter “They live”, a 1988 film in which the protagonist finds himself having to deal with an alien invasion that controls everything through consumerism; famous is the spectacle scene that makes clear the true messages behind the billboards. In Drive Buy this thing is reported, more or less, as it is, once again shuffling the cards on the table and touching, even if in a totally random way, a discourse that refers to the player's task: that of delivering packages to any cost.

Drive Buy - Review, a fundamentally anachronistic party game


Arrived at this point, it remains therefore to underline the soul curiously self-confident which distinguishes the production from top to bottom. This never becomes truly incisive in its position, remaining anchored to a rustic and even domestic fun, even in its being good-natured. This video game looks like a product born in the early XNUMXs, something direct in its comedy, with references to party games, and to some historical cabinets (such as Pizza Guy) of the nineties, accompanied by a disco and techno soundtrack, relatively vague, which is somewhat reminiscent of the early Need for Speed ​​Underground, but too much detached from all the steps forward that we have experienced over the years, both with the medium and outside. A sketchy attempt that evokes and at the same time remains silent in a corner, in the darkness of a world and a market that never waits for anyone.

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