Dragon Ball FighterZ - Review of the Nintendo Switch version

Dragon Ball FighterZ - Review of the Nintendo Switch version

Fighting games, as far as I'm concerned, should necessarily have a portable version. Certainly if you are an exporter who aims to participate in the largest championships, you will find the experience much better on a fixed location, perhaps with your battle stick. Yet the magic of handheld fighting games is unparalleled: short game times, quick access and adrenaline are not always found, especially on mobile games. For this reason I couldn't wait to get my hands on Nintendo Switch version of Dragon Ball FighterZ: we had already reviewed the game here, and now we are going to discover this version as loved as it is feared by fans of the series.Dragon Ball FighterZ - Review of the Nintendo Switch version



As before, no more than before

The game itself is a great port: does not suffer slowdowns of any kind (excluding some scenes of the final moves), e keeps 60 frames both on the 720 of the portable mode, and on the 1080 of the docked version. For this reason Dragon Ball FighterZ does not bend to any compromise, showing a yield equivalent to that of the other platforms. The downside are the contents: almost 9 months after the release of the Ps4, Xbox One and PC versions, this port adds nothing, also keeping the negative sides of his soul. The story is fast and uninteresting, offers no brilliant ideas and remains almost a small addition to what really interests the game: the battles vs. Unfortunately, even the DLCs are not present in this edition, which is somewhat strange for a title that has almost a year of life: this trick would have in fact allowed to put all users on a par, leading to a fair devaluation of the game given its age. Despite this, the discourse is exclusively on an economic level and not of quality, as Dragon Ball FighterZ on Nintendo Switch amazes like never before.



Playing in company

A nice addition desired by necessity is the compatibility with the single joy-con: this feature allows players to challenge each other in portability anywhere, at the expense of the two backbones. As you may have understood by now, Nintendo Joy-Con, if taken individually, have 2 fewer backbones: this often leads developers to create ad hoc easier commands. This also happens in Dragon Ball FighterZ, unfortunately offering a more arcade experience than it should.

Dragon Ball FighterZ, as we have already said several times, is an extremely competitive title: the right amount of reflexes combined with technical skills are the ingredients to dominate the title. For this reason we highly recommend the Pro Controller, far better than a single Joy-Con (but also the whole couple).Dragon Ball FighterZ - Review of the Nintendo Switch version


A general review

Speaking of online, the game has a less than perfect netcode, thanks to the particular Nintendo infrastructure: over time this problem will certainly settle down, but for now it is difficult to find suitable games to challenge other players, and the connection does not always allow things to go smoothly.

In short, Nintendo hardware is not among the most powerful, but Arc System Works has done the miracle and - thanks above all to some tricks - faithfully reproduced the Dragon Ball FighterZ gaming experience on Switch. I doubt that this version can become canonical as regards export tournaments such as the EVOs, but certainly now the various champions will also be able to train around the world, between one trip and another, and the actual Nintendo Switch finally proves that not it all comes down to brute force.


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