Detroit: Become Human - the technology and creative process adopted by Quantic Dream

Detroit: Become Human - the technology and creative process adopted by Quantic Dream

Finally one of the Sony exclusives that most amazed all of us gamers, with the premises maintained and the recent free demo released on the PlayStation Store, is about to come out. Detroit: Become Human will be available in only two days, May 25, exclusively for PlayStation 4. In recent weeks there has been a lot of talk about this title, not only thanks to the aforementioned demo version released by Quantic Dream, but also to the numerous references and analogies made to products from other media as well. In this piece we will talk about its development (very long and troubled), the technology behind it, and the plot fragments that we have been involved in during this period.



Detroit: Become Human - the technology and creative process adopted by Quantic DreamThe plot of Detroit: Become Human

At the base of Detroit: Become Human there are the choices that we gamers will make during the narration. The course of events will in fact be marked and influenced by the actions and decisions that we will take with the three protagonists androids: Kara, housekeeper; Connor, a Cyberlife model who is part of the Detroit police; and Markus, family assistant. The story will revolve around these three characters, who will find themselves facing an event that will be able to awaken their conscience. From this point on there will be parallel events that will inevitably end up intertwining. The setting chosen by David Cage it's a futuristic Detroit where humans and androids live closely together, and where these machines can be bought in stores.

Detroit: Become Human - the technology and creative process adopted by Quantic DreamThe unexpected development of Detroit: Become Human

Maybe many of you don't know some background to the development of Detroit: Become Human. The title has mainly been talked about the importance of choices, the setting and the story, but the Sony exclusive takes up the narrative context of a old tech demo released on March 7, 2012 by Quantic Dream herself, used to show motion capture technology on PlayStation 3. After a year, the founder and CEO of the software house, the famous David Cage, announced that the studio was working on a new PlayStation exclusive. The title would resume in the footsteps of the two most famous Quantic Dream titles: Heavy Rain and the just released Beyond: Two Souls (October 2013). Cage himself, a few years later, during Paris Games Week, announced Detroit: Become Human and he said he was curious about what that dear tech demo could become, which had made the public talk so much.



Detroit: Become Human - the technology and creative process adopted by Quantic DreamThe numbers of Detroit: Become Human

In recent months, the development team has gutted the impressive numbers that concern Detroit: Become Human: Quantic Dream has been working on the script for the title for 10 very long years, with over 2.000 pages of text, 513 characters developed and with their own story, 35.000 different shots with 74.000 unique animations. Another very important note is the motion capture used: thanks to new technologies, much more advanced than those used in the PlayStation 3 era, the development team was able to create excellent facial animations. With all this meat on the fire we expect a very full-bodied and well structured title; for example in the first scene (which you can try with your hand from the demo) there are 6 different sequence endings available, and who knows which of our actions could have unexpected implications in the following scenes!



You what do you expect from Detroit: Become Human? Have you already tried the demo or are you waiting for May 25 to play it, saving yourself the surprise in its entirety? We are expecting a lot, and our review will be available tomorrow! Pending this, we invite you to read our hands-on title!

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