Dead or Alive 6 - Team Ninja fighting game review

Dead or Alive 6 - Team Ninja fighting game review

Lately, the fighting game landscape is experiencing a strange period: despite the great success they get in the cliques of fans and professional players, these titles are striving to look for winning formulas capable of raising sales, perhaps enticing new players with interesting ways. Despite everything, we have seen how this is now really difficult, at times impossible: fortunately Team Ninja he knows he doesn't have to sell water to fishermen, and for this reason he tries to do what he does best, to bring out a fighting game with exceptional gameplay. All this will suffice a Dead or Alive 6?



Dead or Alive 6 - Team Ninja fighting game review

A different fighting game

The name of the genre itself states what the goal of the players in fighting games is: to beat opponents hard. But after the avalanche of games of this type released in the last year, finally Dead or Alive he refreshes us with his different, technical, studied game. For the uninitiated, in Dead or Alive it is as important to hit as to intercept opponents: the combination of the guard key with the directional keys allows the player to stop and counterattack the opponents during their combos. If this requires a detailed study of the enemy's attack pattern, attacking in reverse is very easy thanks to some combo almost automatic (using one button for punches and one for kicks). Therefore, the player's special moves and abilities all revolve around intuition and dexterity, making the game very accessible, but at the same time allowing you to see breathtaking fights on the screen.Dead or Alive 6 - Team Ninja fighting game review

If we reflect carefully on it, this tactical soul (also present in other games of the genre but in a different way) leads to clashes voted more to dynamic comeback than to mere sequences of infinite and devastating combos. Precisely this makes Dead or Alive 6 a valid and fun product, which makes its core - the gameplay - the lifeblood that carries on breathing a fighting game full of facets, details, but above all of technique. Unfortunately, however, a video game is also made up of longevity, technical sector and mode, and perhaps the desire to release this iteration has led Team Ninja to forget it.



Dead or Alive: 5 or 6?

Despite everything, a heavy lack is felt: even if there are two new characters, Diego and NiCO, the developers have handled the movesets of the other characters little or nothing, giving a strong feeling of dejavu in finding those more aesthetically defined characters, but identical in the soul of the gameplay. Even the backdrops, which however boast new workings, are actually inspired (not to say copied) by the old ones, generating a strange feeling of passage from the previous chapter (especially the Last Round version). Even the clothes, both the basic and those to be unlocked, come directly from DOA 5: Last Round.

The choice of Team Ninja to propose a very basic title is also reflected in the modalities, almost absent were it not for the story (classic, as in the previous chapters, made up of multiple plots), the online and offline PvP and finally the DOA missions, real game levels where you have to complete objectives, being rewarded with stars based on your skill. Again nothing brand new from the previous title, creating really serious doubts as to why to move from that to the new iteration.

Dead or Alive 6 - Team Ninja fighting game review


Dead or Next-Gen?

On the technical side - at least the aesthetic one - here we are: after the gossip and the problems we had with the famous downsizing of the sexy verve (made possible thanks to the abandonment of Tomonobu Itagaki from Team Ninja), fans exploded with rage and forced the developers to remedy. Did they do it? Yes and no. The game now features a more similar design to the past, although the emphasis has been shifted from these elements and focused on the actual game, creating an effect similar to the previous one but less marked. Stylistically, the characters shine with the graphics power of PS4 Pro, with additional effects and greater details, especially in the damage of the costumes and in the various close-ups.


If the video sparkles, the audio is disgusting (at least the English one): the music remains in the style of the previous title, offering almost adrenaline-fueled music. monotone. The dubbing, on the other hand, creates a monstrous crossroads: in Japanese the title is enjoyable (thanks to the subtitles), in English it is severely rejected. Each sentence is marked wrongly, creating a surrealism in the scenes capable of making the already unoriginal plot boring.

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