Dark Souls Remastered - Review, the importance of Praising the Sun on Switch

    Dark Souls Remastered - Review, the importance of Praising the Sun on Switch

    In recent years, if there is a title that more than any other has given rise to a real game philosophy focused on the assiduous and constant Game Over, this is certainly Dark Souls. It is useless to get confused with the origins of the first, true soulslike of the story (the previous one Demon's Souls it was mostly a half-successful experiment). The work of Miyazaki is today one of the most controversial and important titles of recent times, considering that 7 years after the original release, one of the most bastard and frustrating titles in the history of video games continues to be talked about, in a completely constant and assiduous way. For the laggards, or maybe just for those who have never really had the courage to approach it, FromSoftware e Bandai Namco have well thought of bringing out a reamstered of the game for the current generation consoles, which it joins in the race - after a rather difficult development - also Nintendo Switch.



    Dark Souls Remastered - Review, the importance of Praising the Sun on Switch

    The game will then plunge us into the bowels of Lordran, a sinister and very unwelcoming place that you will soon call "home". In fact, everything is exactly as we remembered it: the Church of the Undead, the Valley of the Dragons, passing through the Catacombs and the Mephistophelic Infamous City. Every location visited in 2011 comes back overbearing also in this remastered for Switch. If already on PS4 and Xbox One he had been able to verify firsthand how the title had aged rather well (especially when compared to the two subsequent sequels), this latest edition for the Big N platform is no less. net of some more obvious limitations compared to the editions for Sony and Microsoft consoles.



    Let's first talk about problems related to the technical sector, especially if you decide to play in docked mode. At this juncture the sharpness of the image is certainly damaged, just as the framerate appears to suffer from particular critical cases in situations of particular overcrowding (especially in the Infamous City). Even the sound delay, despite the corrective patches of the case, unfortunately seems to reveal itself from time to time, giving clear signs of a loss of synchronization. Dark Souls Remastered appears more "lean" when you decide to play in handheld mode, perhaps the best of the two options available at the start, so much so that in this portable version the game proves to have an edge over its competitors (after all, how many times have you wanted to swear at the top of your lungs on the bus or subway, after yet another death at the hands of the Gargoyles of the bell?).


    Finally, honorable mention for the online sector: in Dark Souls Remastered it will be possible to swear allegiance to one of the nine pacts by participating in various online sessions. But that's not all: it will be possible to help other travelers on their travels or invade the worlds of other players connected to the service Nintendo Switch Online. The final hope is that as the weeks go by FromSoftware decides to file where possible the various imperfections of this latest edition for Switch consoles, in order to make it on par (if not better) than the previous ones. When in doubt: Praise to the sun. Always.


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