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    Cyberpunk 2077 - The Prophet's Song Side Mission Guide

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    Aina Martin
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    This mission of cyberpunk 2077, license plate title CD Project Red of which you can find our review here, unlocks after completing The rescue. The mission is only completed if you have talked to someone named Garry for several times. It can be a rather strange mission to understand, as it is not easy to understand how events will unfold, as well as what you will need to do to complete it. In this Cyberpunk 2077 Prophet mission guide we therefore want to explain what to do specifically.



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    • Beat on the Brat side mission guide
    • The Prophet's Song side mission guide
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    • Complete Guide to all Contracts
    • Guide to the choices to be made in the story
    • Complete Guide to Legendary Cyberware
    • Guide to all websites related to missions
    • Guide to the Colombario and who you can find us
    • Guide to the most interesting Easter Eggs
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    Before leaving you to guide, we remind you that in the following text you could read some major or minor spoilers related to Cyberpunk 2077, regarding various playful sections and different details on the story created by CD Projekt Red. We therefore advise you to proceed with caution before completing the game's campaign in its entirety.



    Complete the Prologue and then go find this wacky, conspiracy theorist, stationed in front of Misty's esoteric shop, and swap all five conversations with him, and finally save him from the Nomads when he is attacked during the last chat. Gary is on call at all hours of the day, except when he sleeps between 5 and 10 in the morning. Every time you meet him he will randomly talk about one in five conspiracy dialogues, and you will have to converse with him on all five topics, not just listening but you need your participation. After the discussion is over, Gary won't talk about it anymore.

    The five conspiracy theories are:

    • Cyberspace, the condition to unlock it is if you have completed the mission Transmission.
    • The reptilians, the condition is to complete Fought the Law.
    • Vampires, the condition is complete Search and Destroy.
    • Eye implants, the condition is from the start of the game.
    • Nomads, the condition is to complete Ghost Town.

    Only after concluding “Playing for Time, the vampire conspiracy will be available. If you want to activate two conspiracy theories consecutively, you have to put a lot of distance between you and Gary between the two missions, as you will be alerted by the IS indicator on the map. You will have two dialogue options for each topic, however, a third bonus option may unlock, but the mission will still continue on whichever option you choose. In the fifth interview, when Gary is attacked by the Nomads, you will have to rescue him in three ways, that is, defeat the Nomads by selecting the exclusive Nomads option, usable only if you have opted for the respective background, or by appealing to your collaboration with them, but only if you have concluded Queen of the Highway. When Gary gives you a revelation about a mysterious gathering before he goes there, go to Kabuki to talk to John, you will find it outside the old factory. Stop and you will see the Maelstroms give the corporations a chip. To recover the chip you have to attack the gang members before they make the trade, be quick to not give the characters time to make the transaction. The chip can be encrypted from the inventory menu and you can also sell it, but to complete the mission you must show it to Gary's follower, and not only that, know that this follower will only answer you if you have previously made donations to Gary or if you will make it to she.



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