Crash Bandicoot 4: It's About Time - Guide to removing the Circular Shadow

    Crash Bandicoot 4: It's About Time - Guide to removing the Circular Shadow

    The new chapter in the saga of Crash Bandicoot edited by Toys for bob, of which you can read our review at the following link, adds many new features to the saga originally patented by Naughty Dog. We are talking about new features, characters and potential of the play sector, which make up the new identity of Crash Bandicoot 4: It's About Time. However, it is clear that some players may not particularly appreciate the details, especially when it comes to the rejuvenation related to the game formula, with some more modern mechanics and less belonging to the origins of the saga. Among these, it definitely stands out the Circular Shadow which is placed under the characters of the adventure.



    It is a rather interesting addition to be honest, which allows greater clarity in moments when the perspective does not particularly benefit the player, who therefore risks taking the longest step of the leg and falling into some ravine. Specifically, this serves a identify the exact place where the character will land, and appears on the ground just below the latter's feet when jumping. Whether it's wanting more cleanliness on the screen, or maybe a feeling slightly more similar to the previous chapters, you can then decide to take out the nice shadow, through the simple game settings. Going to the menu, simply go to the item gameplay, and set to "No." the voice "Improved Shadows". Even if the translation doesn't help particularly, we assure you that the Circular Shadow in question won't stay a second longer in your game.


    We hope that the guide has been useful to you, and that it is clear to you how to get rid of the Circular Shadow in Crash Bandicoot 4: It's About Time, as well as its use during the various hours of the game. Before leaving you, we would like to refer you to our specific section where there is further information on this and other titles.


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