Bleeding Edge - Complete guide to using Daemon

Bleeding Edge - Complete guide to using Daemon

The different characters patented by Ninja Theory for the universe of Bleeding Edge, of which you can find our review at this link, are apparently simple, but these actually have mechanics that it is good to deepen and master, as the result of tactics derived from the different hours of play. We are talking about combos and small goodies that can turn the course of the games, as well as the in-depth analysis of each skill of a particular character in question. We want to deal today daemon, a melee fighter who can inflict massive damage in seconds, and also features several useful skills to escape from the most dangerous contexts of Bleeding Edge: let's see it together.



Ability

Base

  • Lama Graffiti: 4 combo attacks, second deals double damage, third is slower and knocks enemies down
  • Evasion: 3 possible dodges
  • Jump on the Wall: If you jump twice close to a wall, you will consume a dodge notch and can double jump

Special

  • Shoot: leap forward, also possible in flight. Can be canceled at any time by attacking, dealing massive damage in a circle in place (10 second cooldown)
  • Stealth/Sleep: allows you to enter stealth mode, hiding Daemon from the other fighters of Bleeding Edge, but leave a translucent shape on the position of the aforementioned character. If used again when the effect is not finished, it allows you to put an enemy to sleep. Nullifies if attacked, uses special / super abilities, or gets hit (18 second cooldown)
  • Shuriken: 3 stackable hits that slow and deal damage to the target over time (one charges every 12 seconds)

Incredibly

  • Shadow Attack: after a short shot creates an area where all enemies are continuously damaged, while Daemon is intangible
  • Sign of Death: Chooses a target and deals a lot of extra damage on it, in case it dies at the hands of Daemon before it expires the ability can be used again, within 5 seconds before it enters the cooldown phase

Tricks and description

Bleeding Edge is a fairly balanced game with its characters, but it must be considered that Daemon, if wisely mastered, is one of the strongest fighters. We are talking about a truly complete DPS in its mechanics, which has a decidedly inspired aspect as much as its abilities. This killer can inflict a huge amount of damage in seconds, has 3 dodges, and many ways to engage in the correct way or escape from dangerous situations. Both Sprint and Stealth are perfect for this purpose, but we recommend that you use them to save yourself or inflict more damage when already in combat, as if used to engage they could leave you with your feet on the ground given the little life that Daemon can boast. .



Its combo with the blade it can be interrupted by the use of a Shuriken, which will also slow down the target in case you try to escape and will inflict significant damage over time. In this way you will be able to predict the dodges of the opponents (which we remember are free in case they are on the ground) and never make the last slow hit of the main combo, in order to inflict damage even potentially lethal without stopping attacking, as long as it is not you interface someone who can break free from the aforementioned lethal grip. The Wall Jump may appear to be underestimated, but it allows you to chase vertically fleeing enemies or flee yourself, as it can even be used while invisible. Making the most of his Daemon cards, he can inflict monstrous - or lethal - damage with each series of attacks combined with shurikens and dash, as well as sneak away in the worst situations. Always remember that Daemon can defeat anyone in 1vs1 if used well, but he will lose to Bleeding Edge's 3 tanks in any case.

Its Super: Shadow Attack is very situational as it is only useful if many opponents are nearby, and is in any case easily avoidable, even if it allows Daemon to become intangible it exposes him to enemy attacks once it is over. Sign of Death is much more interesting since it guarantees success in 1vs1 and allows you to kill targets one at a time if well calibrated to be reused. However, it will often lie dormant for entire quarters of the game, making it useless. Remember that it has the ability to detect invisible enemies, and that it will only be made reusable if Daemon makes the kill. So try to communicate so that the allies leave you the marked kills, and do the same for the Daemons you meet in your squads.



Chance with other Bleeding Edge fighters

  • daemon: a clash where the best will prevail. Try to use invisibility to perfection to escape in case of imminent defeat or to make a free combo to the opponent, it is also possible to prevent him from using it himself through the super Sign Of Death, since it will make him permanently visible. The start of the combos is essential since it decrees who will finish the three dodges first while remaining at the mercy of the other, a factor that will help you predict enemy invisibility.
  • Gizmo: the clash with Gizmo is really easy, unless she uses her super to transform herself and put the ninja in relative difficulty, in 1vs1 it will be really difficult to lose. The only uncertainty lies in whether or not to destroy her turrets, as it may often be easier to kill the affected one directly. Remember that shooting increases her cadence and you want to take her out in seconds.
  • Nidhoggr: with Nidhoggr the situation becomes complicated, it is not a particularly easy battle, on the contrary. If you can dodge his ax and his combos you can still defeat him, it is a battle where without a doubt the best wins, but beware of his fire that deals damage over time.
  • Maeve: also in this case, as with Gizmo, you will have a very easy life. Remember that its beam can put you in trouble, as it makes it non-stunnable. Beware of its excellent invisibility, trying to use the Sign of Death before it's too late.
  • Cass: Although 1vs1 is pretty simple Cass will always have the chance to escape due to her bionic abilities and legs. Don't underestimate this factor, trying to predict when she will start running away to eventually cut her way.
  • Miko: it is a healer able to keep up with you, due to its ability to immobilize you and continuously heal you. To kill her you will have to undertake a lethal combo with shots and shuriken after making her consume all her dodges, this can be concluded with a well-calibrated shot.
  • Kulev: Here the situation is really easy, because beyond the mind control this healer will not be able to put you in difficulty. Its healing flower is really resistant, better think about the main target. Remember that his shield protects him from the stun of basic hits.
  • ZeroCool: although he cannot practically defend himself, ZeroCool is difficult to immobilize and is able to escape with extreme ease, difficult to knock him out, unless he is with very little life.
  • The bastard: Although tanks are Daemon's main enemy, against El Bastardo - in case he has little life - you may have a few chances. It is essential to dodge his jump which will otherwise put you on the ground, and avoid starting combos when his shield is active, better a hit and run.
  • Buttercup: the fighter who most of all puts Daemon in difficulty, not being able to be stunned in any way with attacks. Limit yourself to engaging her only in a situation of advantage, at least in 2vs1 or 3vs1, being careful of her ability that will slow you down and the one that inflicts area damage.
  • Hearing: more or less the same situation that happens with Buttercup, impossible to defeat him in 1vs1, and even if in 2vs1 he will still be able to escape easily thanks to his skills, as well as constantly heal himself.
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