Assassin's Creed Valhalla - Guide to the Mysteries of Wincestre

Assassin's Creed Valhalla - Guide to the Mysteries of Wincestre

Guide after guide, we are taking you to discover the world of Assassin's Creed Valhalla, and as per tradition for the various home productions Ubisoft - here you can read the review of the game at the following link -, once again the work will allow all interested parties to go in search of an enormous number of collectibles. Among these the so-called Mysteries also appear, let's find out how all those of this region are obtained.



The Wincestre contains a total of 4 Mysteries, which are automatically marked with a blue icon once synchronized through the observation points, in order to help you find them all we have decided to make this guide. Hoping that the text will be useful to you, we refer you to our section dedicated to Assassin's Creed Valhalla, where there is new in-depth material.

Ready to discover all the Mysteries of the game? You can consult our dedicated text at the following link.

Before leaving you to the text, we remind you that in the following lines you may find some major or minor spoilers on Assassin's Creed Valhalla, regarding some playful sections and the narrative sector. We therefore advise you to continue carefully, especially if you have not finished the game in its entirety.

1 - World Event (Mildberg the Miracle Legs)

North of the Nun's Minster, talk to the girl you will find at the market. He wants to challenge you in a running competition. No matter how fast you run, she will win. After the race, you will have solved the Mystery.


2 - World Event (Romeo and Aethelflaed)

This mystery is located just above Nun's Minster. As you approach the Mystery location, you will be shown a message: If you read it, you will notice a boy standing on top of the scaffolding at the top of the church. Go up to him to talk to him. He wants you to get him a flower sitting on a tree branch below. Use the zipline and drop halfway down to land on the branch. You have to calculate the time for the jump (it will not be difficult for you experienced Assassins), but it may take several tries. Grab the flower and go back to the boy to end this Mystery.


3 - World Event (Aelfred's Jewel)

South of Shieldmaker's near the event icon you will find a man, talk to him. For this Mystery, you will have to find a way to enter the house of Cedric. You need to go to the back of the house to find a wooden barricade blocking one of the windows. Inside the house, talk to the jeweler. Here you can choose to pay him 230 coins or a level 4 Charisma response. Once you have the jewel, go back to Cedric. Talk to him and choose whether to return the ring to its original owner or keep it for us, regardless of whether the event ends.


4 - World Event (Asser)

Near the Witan Hall, go into the church and talk to the man. If you look hard enough, you should notice that one of the lecterns is illuminated by a ray of light from one of the small upper windows while the other two are not. Exit, climb onto the scaffolding and move the obstacles blocking the light from the other windows. Now go back to man to put an end to this Mystery.


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