Assassin's Creed Valhalla - Guide to the Mysteries of Grantebridgescire

Assassin's Creed Valhalla - Guide to the Mysteries of Grantebridgescire

Assassin's Creed Valhalla has finally arrived, we leave you our review of the title Ubisoft at the following link. The game offers many collectibles and Secrets, including the category of Mysteries. We want to delve into the Grantebridgescire region of the game today, which contra a total of well 15 Mysteries. In the following guide we will explain what they consist of, but don't worry, don't you will risk to lose some as you advance in your campaign.



Hoping that the text will be useful to you, we would like to refer you to our specific section dedicated to Assassin's Creed Valhalla, where there is further in-depth material.

Ready to discover all the Mysteries of the game? You can consult our dedicated text at the following link.

Before leaving you to the text, we remind you that in the following lines you may find some major or minor spoilers on Assassin's Creed Valhalla, regarding some playful sections and the narrative sector. We therefore advise you to continue carefully, especially if you have not finished the game in its entirety.

1st Mystery - World Event (The Devoted Troll)

You will have to anger the monk. Burn the straw with a torch and break his belongings, inside and out, then kill the cow. After he gets up, steal his key, and open the door behind the house, near the river. Next, you will have to fight it (you have been looking for it).

2nd Mystery - World Event (The Wounded Wand of Friends)

Choose one of the two dialogue choices, it is irrelevant, then press triangle or Y.


3rd Mystery - World Event (Degolas the Beautiful)

Enter the house and throw out four crates, watch out for your health. Then follow the girl, and shoot an arrow at Degolas' platform, follow them and talk to him.


4th Mystery - The Altar of the Offerings

Offer 10 small catfish, catch them manually or with a fishing rod.

5th Mystery - World Event (Winchell the Unclothed)

Go to the small camp, and steal the chest full of clothes, go up the hill and deposit them near Winchell.

6th Mystery - World Event (The Lord of Norsexe)

After talking to the King, go to the lake with the wrecked ship. Loot the body, talk to the King again. You can decide to face him and defeat him.

7th Mystery - World Event (The Cult of St. Guthlac)

Grab the crate and follow the man southwest to reach his friend's house, you just need to place the crate in front of his house.


8th Mystery - World Event (The Infinite Noise of Men)

Talk to Sebbi in the house, he is working. To stop the brothers, burn the farm with jars. Then talk to the child.

9th Mystery - Stones

Climb the trees near the stone circle and connect them with the view.

10th Mystery - World Event (The Thumper)

Fight the punch man and go to the locked door.

11th Mystery - Flyting (Fergal the Faceless)

Talk to the woman who will give you a key, use it on the nearby door and start the duel.

12th Mystery - World Event (The Books of Forgetting Cats)

Talk to the boy about the rats, go east and talk to the woman outside the house (you need at least Level 2 Charisma) to get her to give you the key. Do it and free the cats, talk to the boy again.


13th Mystery - World Event (The Path of the Blue Wind)

Light the brazier with a torch, follow the man and do it twice. Get on the boat and cross the river. Kill the Saxons and go to Soham's hideout to kill everyone. Talk to the man.

14th Mystery - World Event (Flight Agaric)

Light at least three braziers, the ones in front of the gate.

15th Mystery - Daughter of Lerion (Goneril)

Try to reach at least level 90 of power, the enemy will disappear and duplicate often, you will defeat it with patience and avoiding its attacks.

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