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    Assassin's Creed Valhalla - Guide to the Mysteries of East Anglia

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    Alejandra Rangel
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    Assassin's Creed Valhalla has finally arrived, we leave you our review of the title Ubisoft at the following link. The game offers a lot of collectibles and Secrets, among these also falls the category of Mysteries. We want to delve into the East Anglia region of the game today, which is against a total of well 18 Mysteries. In the following guide we will explain what they consist of, but don't worry, don't you will risk to lose some as you advance in your campaign.



    Hoping that the text will be useful to you, we would like to refer you to our specific section dedicated to Assassin's Creed Valhalla, where there is further in-depth material.

    Ready to discover all the Mysteries of the game? You can consult our dedicated text at the following link.

    Before leaving you to the text, we remind you that in the following lines you may find some major or minor spoilers on Assassin's Creed Valhalla, regarding some playful sections and the narrative sector. We therefore advise you to continue carefully, especially if you have not finished the game in its entirety.

    1 - Standing Stones

    Turn the log with the hanging rope.

    2 - Cairn

    Adjust the stones so that they reach the appropriate height.

    3 - Daughter of Lerion (Regan)

    You will fight Regan and the fight will work very similar to Goneril in Grantebridgescire. We advise you to be at least Power level 110 before facing this enemy, as he is far more prepared than the story bosses and even the zealots. Regan likes to teleport and duplicate himself, so use the ax throw ability to hit her, as normal charge or ranged abilities will miss her. The best tactic is to constantly dodge and hit her with light attacks, remember that parrying will give you the opportunity for an extra attack. After losing half of his health, he will start using fire attacks and it's nearly impossible to dodge them all, so keep an eye on his health and roll to put out the flames.



    4 - Altar of offerings

    Put 200 silver coins in the bowl.

    5 - Green Children of Anglia

    This quest only appears after completing mystery number 4. Use Odin's sight to follow the path that leads to two children in the woods. Climb the ladder to the tree house and interact with the wooden stool to sit down. Make a dialogue choice and complete this mission.

    6 - Fly Agaric

    At the first gate, go through the one to the right of the three between two statues. Climb some rocks and then go through the gate to the right again with two shields leaning against it. Finally, go through the gate in the center with the blue flowers in front.

    7 - Treasures of Britain

    Jump into the hole below. Now cross the path and although this is a section full of puzzles, the path is very linear. At the end go through a tent with a painted skull on it before reaching the Treasure which is on a table. It is inside a vase, scan to see a blue highlight of the treasure, destroy the vase to collect the treasure.

    8 - Thor the fishmonger

    Thor is a tough battle and you will need to be at least at Power level 100 to deal with it smoothly. As always with duels like this, the best way to proceed is to dodge and attack.

    9 - The Wayward

    Summoning the girl doesn't seem to work, so do it yourself. Run across the river, mount the horse and return to the girl.


    10 - Flyting

    Choose the following options to get the best of it:



    • Then you are talking to fools and their knowledge is flawed.
    • And they are very wrong, I am known for my strength.
    • Then you clearly misinterpreted them, my spirit is immense.

    11 - Edmund's Arrows

    Loot some of the arrows from the throne and then sell them to the woman for Silver or keep them.

    12 - Friend of Freyja

    Talk to the cat and then to the girl running after him. Follow the girl again and interact with the cat to get it.

    13 - Hide and Hunt

    Talk to the child to play hide and seek. There are many places where you can hide, like the roof of one of the huts. Wait a couple of minutes and the baby will give up.


    14 - Daughter of Lerion 

    The recommended power level for fighting Cordelia is 340, so we recommend that you return to this mission when you have finished the story.

    15 - Hymn's blood for Edmund

    Defeat the woman in combat.

    16 - Anomaly of the Animus

    Complete the platform section and grab the data pack.

    17 - Legendary animal

    Defeat the monster.

    18 - Vital blood 

    Find the Seer who needs to be revived. Do it and then take it back to the farmer's house.

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